%% %% e3d.hrl -- %% %% Record definition for generic in-memory 3D file format. %% %% Copyright (c) 2001-2004 Bjorn Gustavsson %% %% See the file "license.terms" for information on usage and redistribution %% of this file, and for a DISCLAIMER OF ALL WARRANTIES. %% %% $Id: e3d.hrl,v 1.9 2004/10/12 17:44:34 bjorng Exp $ %% -record(e3d_file, {objs=[], %List of objects. mat=[], %List of materials. creator="", %Creator string. dir %Directory for file. }). -record(e3d_object, {name, %Name of object (string), % or 'undefined' if no name. obj, %Object implementation. mat=[], %Materials for this object. attr=[]}). %List of attributes. %% Polygon mesh. -record(e3d_mesh, {type=triangle, %'triangle' or 'polygon'. vs=[], %Vertex table (list). vc=[], %Vertex color table (list). tx=[], %Texture coordinates (list). ns=[], %Normal table (list). fs=[], %Face table (list of e3d_face). he=[], %List of chains of hard edges. matrix=identity %Local coordinate system. }). -record(e3d_face, {vs=[], %List of vertex indices. vc=[], %Vertex color indicies. tx=[], %List of texture indices. ns=[], %List of normal indicies. mat=[], %Materials for face. vis=-1}). %Visible edges (as in 3DS).