%% %% wpc_noise.auv -- %% %% Config file for noise shader %% %% Copyright (c) 2006 Dan Gudmundsson %% %% See the file "license.terms" for information on usage and redistribution %% of this file, and for a DISCLAIMER OF ALL WARRANTIES. %% %% $Id: wpc_noise.auv,v 1.4 2006/01/27 15:17:56 dgud Exp $ %% %% Everything behind a '%' is a comment {name, "Noise"}. % The name in the shader selector {vertex_shader, "standard.vs"}. % Vertex shader used {fragment_shader, "noise.fs"}. % Fragment shader used {auv, auv_noise}. % Use builtin 3d noise texture {auv, auv_bg}. % Require previous passes {auv, auv_bbpos3d}. %% Uses these uniforms: %% {uniform, Type, VarID in shader, DefaultValue, StringInGUI} {uniform, color, "color1", {0.0,0.0,0.0,1.0}, "Color 1"}. {uniform, color, "color2", {1.0,1.0,1.0,1.0}, "Color 2"}. {uniform, float, "scale", 1.0, "Scale"}. {uniform, {slider,0.001,1.0}, "persistance", 0.5, "Level"}. {uniform, bool, "blend", true, "Blend"}.