%% %% wpc_wood.auv -- %% %% Config file for simple wood shader %% %% Copyright (c) 2006 Dan Gudmundsson %% %% See the file "license.terms" for information on usage and redistribution %% of this file, and for a DISCLAIMER OF ALL WARRANTIES. %% %% $Id: wpc_wood.auv,v 1.2 2006/01/27 15:17:56 dgud Exp $ %% %% Everything behind a '%' is a comment {name, "Wood"}. % The name in the shader selector {vertex_shader, "standard.vs"}. % Vertex shader used {fragment_shader, "wood.fs"}. % Fragment shader used {auv, auv_noise}. % Use builtin 3d noise texture {auv, auv_bbpos3d}. % Use bounding box for positions %% Uses these uniforms: %% {uniform, Type, VarID in shader, DefaultValue, StringInGUI} {uniform, color, "darkWood", {0.45,0.22,0.0,1.0}, "Dark Rings"}. {uniform, color, "liteWood", {0.85,0.42,0.20,1.0}, "Lite Background"}. {uniform, float, "frequency", 3.0, "Frequency"}. {uniform, float, "noiseScale", 8.0, "Noise Scale"}. {uniform, float, "scale", 1.0, "Scale"}.