// $Id: blobs.h 1282 2006-06-09 09:46:49Z alex $ /* @@tag:xara-cn@@ DO NOT MODIFY THIS LINE ================================XARAHEADERSTART=========================== Xara LX, a vector drawing and manipulation program. Copyright (C) 1993-2006 Xara Group Ltd. Copyright on certain contributions may be held in joint with their respective authors. See AUTHORS file for details. LICENSE TO USE AND MODIFY SOFTWARE ---------------------------------- This file is part of Xara LX. Xara LX is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. Xara LX and its component source files are distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. 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Xara Group Ltd, Gaddesden Place, Hemel Hempstead, HP2 6EX, UK. http://www.xara.com/ =================================XARAHEADEREND============================ */ // Provides a class for dealing with Camelots various Blob types #ifndef INC_BLOBS #define INC_BLOBS //#include "doccoord.h" - in camtypes.h [AUTOMATICALLY REMOVED] //#include "pump.h" - in camtypes.h [AUTOMATICALLY REMOVED] class NodeRenderable; class RenderRegion; class DocRect; class Spread; class Tool_v1; //static BOOL bToolBlobsAreOff; /******************************************************************************************** > class BlobStyle Author: Rik_Heywood (Xara Group Ltd) Created: 23/6/94 Purpose: Class for holding which blobs are required and which are not. Objects of this class are passed into the Blob Manager to tell it which of the blobs a tool wants to display and should be used something like this :- MonoOn BlobStyle ThisToolsBlobs; ThisToolsBlobs.Object = TRUE; // Display Object blobs in this tool ThisToolsBlobs.Fill = TRUE; // Display Fill blobs in this tool BlobManager->ToolInterest(ThisToolsBlobs); MonoOff SeeAlso: BlobManager ********************************************************************************************/ class BlobStyle { public: // Constructors BlobStyle(); BlobStyle( BOOL BObject, BOOL BArtistic = FALSE, BOOL BFill = FALSE, BOOL BTiny = FALSE, BOOL BPen = FALSE, BOOL BToolObject = FALSE, BOOL BEffect = FALSE ); ~BlobStyle() {} /******************************************************************************************** > BlobStyle::SetAll() Author: Rik_Heywood (Xara Group Ltd) Created: 23/6/94 Purpose: Sets all the blobs type flags to TRUE ********************************************************************************************/ void SetAll() { Object = Artistic = Fill = Tiny = Pen = ToolObject = Effect = TRUE; } /******************************************************************************************** > void BlobStyle::SetNone() Author: Rik_Heywood (Xara Group Ltd) Created: 23/6/94 Purpose: Sets all the blobs styles to false ********************************************************************************************/ void SetNone() { Object = Artistic = Fill = Tiny = Pen = ToolObject = Effect = FALSE; } // Vars UINT32 Fill : 1; UINT32 Object : 1; UINT32 Artistic : 1; UINT32 Tiny : 1; UINT32 Pen : 1; UINT32 ToolObject: 1; UINT32 Effect : 1; }; /******************************************************************************************** > class BlobManager : public MessageHandler Author: Rik_Heywood (Xara Group Ltd) Created: 15/6/94 Purpose: Class to Manage the various types of selection blobs in Camelot. Currently Camelot knows about the following forms of selection blob :- Fill Blobs - The blobs rendered by things like Graduated fills to show where the fill starts and ends, it direction etc. Object Blobs - The blobs that appear to edit the shape of an object. ie the control point blobs on a path Artistic Blobs - Used to edit information such as pressure details along shapes. Tiny Blobs - the Blob that is displayed by an object when it is the Boundary selection mode of the selector tool to indicate that it is one of the selected objects. ToolObject Blobs - These blobs are displayed and used by an object only when a specific tool is selected. They are similar to object blobs except that the _object_ has the final say in whether they are rendered/used or not. ********************************************************************************************/ class BlobManager : public MessageHandler { // Give my name in memory dumps CC_DECLARE_MEMDUMP(BlobManager); public: // Constructors etc BlobManager(); ~BlobManager() {} // Functions to allow the tools to register their interest in various groups of blobs void ToolInterest(BlobStyle); void AddInterest(BlobStyle); void RemoveInterest(BlobStyle); // Find out what the current blob interest is BlobStyle GetCurrentInterest(BOOL bIgnoreOffState = FALSE); // Functions to stop and start the rendering of blobs during periods of uncertainy void BlobRenderingOff(BOOL Redraw); void BlobRenderingOn(BOOL Redraw); // Functions to find out about the size of a blob (not a cow) INT32 GetBlobSize(); void GetBlobRect( const DocCoord &Centre, DocRect* Rect, BOOL MFill = FALSE, BlobType eBlobType = BT_SELECTEDLARGEST); // Functions to render blobs void Render(DocRect* Rect, Spread *pSpread); void RenderOn(DocRect* Rect, Spread *pSpread); void RenderOff(DocRect* Rect, Spread *pSpread); void RenderMyBlobs(DocRect* Rect, Spread *pSpread, NodeRenderable* pNode); void RenderMyBlobsOn(DocRect* Rect, Spread *pSpread, NodeRenderable* pNode); void RenderMyBlobsOff(DocRect* Rect, Spread *pSpread, NodeRenderable* pNode); void RenderObjectBlobs(DocRect* Rect, Spread *pSpread, NodeRenderable* pNode); void RenderObjectBlobsOn(DocRect* Rect, Spread *pSpread, NodeRenderable* pNode); void RenderObjectBlobsOff(DocRect* Rect, Spread *pSpread, NodeRenderable* pNode); void RenderToolBlobsOn(Tool_v1* pTool, Spread* pSpread, DocRect* pClipRect); void RenderToolBlobsOff(Tool_v1* pTool, Spread* pSpread, DocRect* pClipRect); BOOL IsRemovingBlobs() { return RemovingBlobs; } protected: // Functions to help the blob manager with the rendering of the blobs void RenderRequiredBlobs(NodeRenderable*, RenderRegion*); void RenderSpecificBlobs(NodeRenderable*, RenderRegion*, BOOL, BOOL, BOOL, BOOL, BOOL, BOOL, BOOL); void RenderRequiredBlobsOnSelection(DocRect* Rect); void RenderSpecificBlobsOnSelection(DocRect* Rect, BOOL, BOOL, BOOL, BOOL, BOOL, BOOL, BOOL); BOOL NeedToRenderSelectionBlobs(DocRect* Rect); BOOL NeedToRenderNodeBlobs(DocRect* Rect, Spread *pSpread, NodeRenderable* pNode); protected: // message handler MsgResult Message(Msg* Msg); // vars protected: // Which blobs are we displaying? BOOL IsFillBlob; BOOL IsObjectBlob; BOOL IsArtisticBlob; BOOL IsTinyBlob; BOOL IsPenBlob; BOOL IsToolObjectBlob; BOOL IsEffectBlob; // should we be drawing blobs at all BOOL DrawBlobsAtAll; // Flag to tell whether blobs are being removed or not BOOL RemovingBlobs; BOOL bToolBlobsAreOff; }; #endif // INC_BLOBS