// $Id: clipattr.h 1282 2006-06-09 09:46:49Z alex $ /* @@tag:xara-cn@@ DO NOT MODIFY THIS LINE ================================XARAHEADERSTART=========================== Xara LX, a vector drawing and manipulation program. Copyright (C) 1993-2006 Xara Group Ltd. Copyright on certain contributions may be held in joint with their respective authors. See AUTHORS file for details. LICENSE TO USE AND MODIFY SOFTWARE ---------------------------------- This file is part of Xara LX. Xara LX is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. Xara LX and its component source files are distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. 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Xara Group Ltd, Gaddesden Place, Hemel Hempstead, HP2 6EX, UK. http://www.xara.com/ =================================XARAHEADEREND============================ */ // // Declaration of ClipRegionAttribute. // #ifndef INC_CLIPATTR #define INC_CLIPATTR //#include "attrval.h" // derivation from AttributeValue. - in camtypes.h [AUTOMATICALLY REMOVED] //#include "paths.h" // for Path member variable. - in camtypes.h [AUTOMATICALLY REMOVED] //#include "clipres.h" /******************************************************************************************** > class ClipRegionAttribute : public AttributeValue Author: Karim_MacDonald (Xara Group Ltd) Created: 20 March 2000 Purpose: See also: ********************************************************************************************/ class ClipRegionAttribute : public AttributeValue { // Runtime class information. CC_DECLARE_DYNCREATE(ClipRegionAttribute) public: // construction/destruction ClipRegionAttribute(); ~ClipRegionAttribute(); // methods required for AttributeValue implementation virtual void Render(RenderRegion* pRender, BOOL Temp = FALSE); virtual void Restore(RenderRegion* pRender, BOOL Temp); virtual void GoingOutOfScope(RenderRegion* pRender); virtual void SimpleCopy(AttributeValue* pSource); virtual NodeAttribute* MakeNode(); virtual BOOL IsDifferent(AttributeValue* pOther); // static initialisation function, to register this attribute with Camelot. static BOOL Init(); // member access functions. Path* GetClipPath() const { return m_pClipPath; } void SetClipPath(Path* pClipPath) { m_pClipPath = pClipPath; } // not really sure what this is for... // virtual INT32 operator=(AttributeValue& Attrib) { return TRUE; } void SetResponsibleForGrouping (BOOL starts) { m_bResponsibleForGrouping = starts; } BOOL IsResponsibleForGrouping () { return m_bResponsibleForGrouping; } // member variables. private: // the path which this attribute should cause output to be clipped to. Path* m_pClipPath; BOOL m_bResponsibleForGrouping; }; class AttrClipView : public NodeAttribute { CC_DECLARE_DYNAMIC(AttrClipView) public: AttrClipView(); ~AttrClipView(); AttrClipView(Node* ContextNode, AttachNodeDirection Direction, BOOL Locked=FALSE, BOOL Mangled=FALSE, BOOL Marked=FALSE, BOOL Selected=FALSE); // Traditional Node functionality virtual void Render( RenderRegion* pRender ); #ifdef _DEBUG void GetDebugDetails(StringBase* Str); #endif // Traditional NodeAttribute functionality virtual AttributeValue* GetAttributeValue() { return &Value; } Node* SimpleCopy(); virtual UINT32 GetAttrNameID() { return _R(IDS_CLIPVIEW_ATTR_ID); } virtual AttrIndex GetAttributeIndex () { return ATTR_CLIPVIEW; } virtual UINT32 GetNodeSize() { return sizeof(AttrClipView); } virtual INT32 operator==(const NodeAttribute& NodeAttrib); // Node charateristics tests virtual BOOL NeedsTransparency() const { return FALSE; } // prevent feathering in incompatible circumstances virtual SubtreeRenderState RenderSubtree(RenderRegion *pRender, Node** ppNextNode = NULL, BOOL bClip = TRUE) {return SUBTREE_ROOTONLY; } virtual BOOL IsAClipViewAttr() const { return TRUE; } // support layering and remove redundant attrs virtual BOOL CanBeMultiplyApplied() { return TRUE; } virtual BOOL ShouldBeOptimized() { return FALSE; } // dynamic attribute functions and flags virtual void Transform(TransformBase& Trans); virtual BOOL Blend(BlendAttrParam* pBlendParam); virtual BOOL ContainsAttributeValue(AttributeValue* pVal); // Version 2 file format functions virtual BOOL WritePreChildrenWeb(BaseCamelotFilter* pFilter); virtual BOOL WritePreChildrenNative(BaseCamelotFilter* pFilter); // New Function local to this attribute only! // It`s mainly used for turning the attribute off when exporting AI EPS void EnableRendering(BOOL DoEnableRendering = TRUE) { m_DoRender = DoEnableRendering; } // Small function which lets the caller find out if the attribute is disabled or not. BOOL GetRenderStatus() { return m_DoRender; } virtual void PolyCopyNodeContents(NodeRenderable* pNodeCopy); private: void CopyNodeContents(NodeAttribute *pCopy); BOOL m_DoRender; public: ClipRegionAttribute Value; }; //------------------------------------------------------------------------------------------- //------------------------------------------------------------------------------------------- //------------------------------------------------------------------------------------------- //------------------------------------------------------------------------------------------- #endif // INC_CLIPATTR