// $Id: gblend.cpp 751 2006-03-31 15:43:49Z alex $ /* @@tag:xara-cn@@ DO NOT MODIFY THIS LINE ================================XARAHEADERSTART=========================== Xara LX, a vector drawing and manipulation program. Copyright (C) 1993-2006 Xara Group Ltd. Copyright on certain contributions may be held in joint with their respective authors. See AUTHORS file for details. LICENSE TO USE AND MODIFY SOFTWARE ---------------------------------- This file is part of Xara LX. Xara LX is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. Xara LX and its component source files are distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. 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Xara Group Ltd, Gaddesden Place, Hemel Hempstead, HP2 6EX, UK. http://www.xara.com/ =================================XARAHEADEREND============================ */ // Gavin's blend code /* */ #include "camtypes.h" ///////////////////////////////////////////////////////////////////////////////////////////////// // // GBlend.cpp // ///////////////////////////////////////////////////////////////////////////////////////////////// #include #include "gblend.h" ///////////////////////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////////////////// CONST BYTE PT_END = 0 ; inline BOOL IsntEnd( BYTE Type ) { return Type!=PT_END ; } inline BOOL IsntMove( BYTE Type ) { return (Type & PT_MOVETO)!=PT_MOVETO ; } inline BOOL IsLine( BYTE Type ) { return (Type & PT_MOVETO)==PT_LINETO ; } inline BOOL IsCurve( BYTE Type ) { return (Type & PT_MOVETO)==PT_BEZIERTO ; } inline BOOL IsntCurve( BYTE Type ) { return (Type & PT_MOVETO)!=PT_BEZIERTO ; } ///////////////////////////////////////////////////////////////////////////////////////////////// inline UINT32 ScaledDiv( UINT32 N, UINT32 D ) { if (D == 0) return 1; #if defined(__WXMSW__) UINT32 temp ; __asm { mov eax,N xor edx,edx shld edx,eax,28 shl eax,28 div D mov temp,eax } return temp ; #else return UINT32((UINT64(N)<<28)/D); #endif } inline INT32 ScaledMul( INT32 X, INT32 N ) { // return X*N/0x10000000 ; #if defined(__WXMSW__) UINT32 temp ; __asm { mov eax,X imul N shrd eax,edx,28 mov temp,eax } return temp ; #else return INT32(INT64(X)*N>>28); #endif } inline UINT32 length( POINT P0, POINT P1 ) { #if defined(__WXMSW__) union { struct { DWORD lo ; DWORD hi ; } itemp ; double ftemp ; } val ; __asm { mov eax,P1.x sub eax,P0.x imul eax mov ebx,eax mov ecx,edx mov eax,P1.y sub eax,P0.y imul eax add eax,ebx adc edx,ecx mov val.itemp.lo,eax mov val.itemp.hi,edx fild val.ftemp fsqrt fistp val.itemp.lo } return val.itemp.lo ; #else return (UINT32)sqrt( double(P1.x-P0.x)*(P1.x-P0.x)+double(P1.y-P0.y)*(P1.y-P0.y) ) ; #endif } ///////////////////////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////////////////// void GBlend::Define( PPOINT Src0Points, PBYTE Src0Types, UINT32 Src0Length, PPOINT Src1Points, PBYTE Src1Types, UINT32 Src1Length, BOOL Flag, UINT32 pFlatness, PUINT32 Buffer, UINT32 BufferLength ) { S0Points = Src0Points ; S0Types = Src0Types ; S0Length = Src0Length ; S1Points = Src1Points ; S1Types = Src1Types ; S1Length = Src1Length ; Is1to1 = Flag ; Flatness = pFlatness*27/2 ; CalcPathLengths( S0Points, S0Types, S0Length, LengthPtr0 = Buffer, BufferLength, EndLengthPtr0 ) ; CalcPathLengths( S1Points, S1Types, S1Length, LengthPtr1 = EndLengthPtr0, BufferLength-(EndLengthPtr0-LengthPtr0), EndLengthPtr1 ) ; Is1to1 = Is1to1 && (EndLengthPtr0-LengthPtr0)==(EndLengthPtr1-LengthPtr1) ; } UINT32 GBlend::Blend( double pRatio, PPOINT DPoints, PBYTE DTypes, INT32 DLength ) { Ratio = (INT32) (pRatio*0x10000000) ; OPoints = DPoints ; OTypes = DTypes ; OLength = DLength ; IPoints0 = S0Points ; ITypes0 = S0Types ; ILength0 = S0Length ; IPoints1 = S1Points ; ITypes1 = S1Types ; ILength1 = S1Length ; LPtr0 = LengthPtr0 ; LPtr1 = LengthPtr1 ; P00 = *IPoints0++ ; Type0 = *ITypes0++ ; ILength0-- ; P10 = *IPoints1++ ; Type1 = *ITypes1++ ; ILength1-- ; if ( !BlendPoint( PT_MOVETO, P00, P10 ) ) return FALSE ; Length0 = 0 ; ReadPathStart0() ; Length1 = 0 ; ReadPathStart1() ; if ( Is1to1 ) { if ( !BlendNtoN() ) return 0 ; } else { if ( !BlendMtoN() ) return 0 ; } return OTypes-DTypes ; } ///////////////////////////////////////////////////////////////////////////////////////////////// BOOL GBlend::CalcPathLengths( PPOINT Points, PBYTE Types, UINT32 Length, PUINT32 Buffer, UINT32 BufferLength, PUINT32 &BufferEnd ) { UINT32 TotalLength = 0 ; BufferEnd = Buffer ; UINT32 i = 1 ; while ( ix = P0.x+ScaledMul(Ratio,P1.x-P0.x) ; OPoints->y = P0.y+ScaledMul(Ratio,P1.y-P0.y) ; OPoints++ ; return TRUE ; } BOOL GBlend::BlendCurve( POINT P01,POINT P02,POINT P03, POINT P11,POINT P12,POINT P13 ) { return BlendPoint( PT_BEZIERTO, P01, P11 ) && BlendPoint( PT_BEZIERTO, P02, P12 ) && BlendPoint( PT_BEZIERTO, P03, P13 ) ; } void GBlend::Match( PUINT32 Ptr, PUINT32 EndPtr, UINT32 Length, INT32 &Match, UINT32 &Total ) { Match = -(INT32)Length ; Total = 0 ; if ( Ptrabs((INT32)(*Ptr+Match)) ) { Match += *Ptr++ ; Total++ ; } } } void GBlend::MatchLast( PUINT32 Ptr, PUINT32 EndPtr, UINT32 Length, INT32 &Match, UINT32 &Total ) { Match = -(INT32)Length ; Total = 0 ; while ( Ptr=dy ? 3*dx+dy : dx+3*dy) > Flatness ) return FlattenSplit(P0,P1,P2,P3) ; dx = abs(P2.x*3 - P0.x - P3.x*2) ; dy = abs(P2.y*3 - P0.y - P3.y*2) ; if ( (dx>=dy ? 3*dx+dy : dx+3*dy) > Flatness ) return FlattenSplit(P0,P1,P2,P3) ; return length(P0,P3) ; } INT32 GBlend::FlattenSplit( POINT P0, POINT P1, POINT P2, POINT P3 ) { POINT L1, L2, M, R1, R2 ; L1.x = (P0.x + P1.x)/2; L1.y = (P0.y + P1.y)/2; L2.x = (P0.x + 2*P1.x + P2.x)/4; L2.y = (P0.y + 2*P1.y + P2.y)/4; M.x = (P0.x + 3*P1.x + 3*P2.x + P3.x)/8; M.y = (P0.y + 3*P1.y + 3*P2.y + P3.y)/8; R1.x = (P1.x + 2*P2.x + P3.x)/4; R1.y = (P1.y + 2*P2.y + P3.y)/4; R2.x = (P2.x + P3.x)/2; R2.y = (P2.y + P3.y)/2; return BezierLength(P0, L1, L2, M) + BezierLength(M, R1, R2, P3) ; } /////////////////////////////////////////////////////////////////////////////////////////////////