// $Id: nodemldr.h 1282 2006-06-09 09:46:49Z alex $ /* @@tag:xara-cn@@ DO NOT MODIFY THIS LINE ================================XARAHEADERSTART=========================== Xara LX, a vector drawing and manipulation program. Copyright (C) 1993-2006 Xara Group Ltd. Copyright on certain contributions may be held in joint with their respective authors. See AUTHORS file for details. LICENSE TO USE AND MODIFY SOFTWARE ---------------------------------- This file is part of Xara LX. Xara LX is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. Xara LX and its component source files are distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Xara LX (see the file GPL in the root directory of the distribution); if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA ADDITIONAL RIGHTS ----------------- Conditional upon your continuing compliance with the GNU General Public License described above, Xara Group Ltd grants to you certain additional rights. The additional rights are to use, modify, and distribute the software together with the wxWidgets library, the wxXtra library, and the "CDraw" library and any other such library that any version of Xara LX relased by Xara Group Ltd requires in order to compile and execute, including the static linking of that library to XaraLX. In the case of the "CDraw" library, you may satisfy obligation under the GNU General Public License to provide source code by providing a binary copy of the library concerned and a copy of the license accompanying it. Nothing in this section restricts any of the rights you have under the GNU General Public License. SCOPE OF LICENSE ---------------- This license applies to this program (XaraLX) and its constituent source files only, and does not necessarily apply to other Xara products which may in part share the same code base, and are subject to their own licensing terms. This license does not apply to files in the wxXtra directory, which are built into a separate library, and are subject to the wxWindows license contained within that directory in the file "WXXTRA-LICENSE". This license does not apply to the binary libraries (if any) within the "libs" directory, which are subject to a separate license contained within that directory in the file "LIBS-LICENSE". ARRANGEMENTS FOR CONTRIBUTION OF MODIFICATIONS ---------------------------------------------- Subject to the terms of the GNU Public License (see above), you are free to do whatever you like with your modifications. However, you may (at your option) wish contribute them to Xara's source tree. You can find details of how to do this at: http://www.xaraxtreme.org/developers/ Prior to contributing your modifications, you will need to complete our contributor agreement. This can be found at: http://www.xaraxtreme.org/developers/contribute/ Please note that Xara will not accept modifications which modify any of the text between the start and end of this header (marked XARAHEADERSTART and XARAHEADEREND). MARKS ----- Xara, Xara LX, Xara X, Xara X/Xtreme, Xara Xtreme, the Xtreme and Xara designs are registered or unregistered trademarks, design-marks, and/or service marks of Xara Group Ltd. All rights in these marks are reserved. Xara Group Ltd, Gaddesden Place, Hemel Hempstead, HP2 6EX, UK. http://www.xara.com/ =================================XARAHEADEREND============================ */ // The NodeMoulder renderable class #ifndef INC_NODEMOULDER #define INC_NODEMOULDER //#include "ink.h" - in camtypes.h [AUTOMATICALLY REMOVED] //#include "rndrgn.h" - in camtypes.h [AUTOMATICALLY REMOVED] //#include "selop.h" //#include "becomea.h" - in camtypes.h [AUTOMATICALLY REMOVED] //#include "group.h" - in camtypes.h [AUTOMATICALLY REMOVED] #define OPTOKEN_NODEMOULDER _T("MoulderObject") class NodeMouldBitmap; class MouldGeometry; class NodeBitmap; class NodeMouldGroup; class ExtendParams; /*********************************************************************************************** > class NodeMoulder : public NodeRenderableInk Author: Mike_Kenny (Xara Group Ltd) Created: 1/12/94 Purpose: defines the structure of a moulder object. The moulder exists only as a child of a mould object, controlling the production and manipulation of moulded versions of associated siblings. ie for each child (C) of a mould object, we create a moulder object (M). M controls the actual production and rendering of paths and bitmaps generated by C. SeeAlso: Mould (the parent object) ***********************************************************************************************/ class NodeMoulder : public NodeGroup { // Give my name out in memory dumps CC_DECLARE_DYNAMIC( NodeMoulder ) public: NodeMoulder(); ~NodeMoulder(); NodeMoulder(Node* ContextNode, AttachNodeDirection Direction, BOOL Locked = FALSE, BOOL Mangled = FALSE, BOOL Marked = FALSE, BOOL Selected = FALSE ); // Get the node to set itself up BOOL Initialise(NodeRenderableInk* ContextNode); // virtual admin functions virtual Node* SimpleCopy(); // Copies a node virtual UINT32 GetNodeSize() const; // Returns size of node in bytes // virtual Functions to deal with bounding boxes virtual DocRect GetBoundingRect(BOOL DontUseAttrs=FALSE, BOOL HitTest=FALSE); virtual DocRect GetBlobBoundingRect(); DocRect GetChildBBox(BOOL DontUseAttrs); // Rendering Functions virtual void PreExportRender( RenderRegion* pRender ); virtual BOOL ExportRender( RenderRegion* pRender ); void Render(RenderRegion* pRender); virtual BOOL NeedsToExport(RenderRegion* pRender, BOOL VisibleLayersOnly = FALSE, BOOL CheckSelected = FALSE); // 'Make shapes' functions virtual BOOL CanBecomeA(BecomeA* pBecomeA); virtual BOOL DoBecomeA(BecomeA* pBecomeA); virtual BOOL AllowOp(ObjChangeParam* pParam, BOOL SetOpPermissionState = TRUE, BOOL DoPreTriggerEdit = TRUE); // Responce to clicks from tools virtual BOOL OnClick( DocCoord, ClickType, ClickModifiers, Spread * ); // Other virtual functions virtual String Describe(BOOL Plural, BOOL Verbose); virtual void Transform( TransformBase& ); // Transforms this object #ifdef _DEBUG void ShowDebugTreeDetails() const; // Debugging function #endif void GetDebugDetails( StringBase* Str ); virtual void PolyCopyNodeContents(NodeRenderable* pNodeCopy); // Functions that allows ops and other nodes to inform this node of events on it's children virtual ChangeCode OnChildChange(ObjChangeParam* pParam); // Version 2 file format functions virtual BOOL WritePreChildrenWeb(BaseCamelotFilter* pFilter); virtual BOOL WritePreChildrenNative(BaseCamelotFilter* pFilter); virtual BOOL CanWriteChildrenWeb(BaseCamelotFilter* pFilter); virtual BOOL CanWriteChildrenNative(BaseCamelotFilter* pFilter); // virtual BOOL IsValidEffectAttr(CCRuntimeClass* pAttrClass) const {return FALSE;} virtual BOOL IsValidEffectAttr(NodeAttribute* pAttr) const {return FALSE;} virtual BOOL GroupCanTransformCached(TransformBase& Trans) const {return FALSE;} public: // specific moulder functions follow NodeRenderableInk* GetProvider() { return pProviderNode; }; // build functions NodePath* CreateMouldPath(NodePath*, MouldGeometry*, UndoableOperation* ); NodeMouldBitmap* CreateMouldBitmap(NodeBitmap*, MouldGeometry*, UndoableOperation* ); BOOL CreateMouldedObjects(NodeMouldGroup* pGroup, MouldGeometry*, UndoableOperation* ); BOOL MouldAllChildren(Node* pNode, MouldGeometry* pGeometry, TransformBase& Trans, UndoableOperation* pOp); BOOL MouldPath(NodePath*, MouldGeometry*, UndoableOperation*); BOOL DestroyMouldedObjects(); private: void PreExportCAMEPS(RenderRegion* pRegion); BOOL PostExportCAMEPS(RenderRegion* pRegion); void PreExportAWEPS(RenderRegion* pRegion); BOOL PostExportAWEPS(RenderRegion* pRegion); BOOL CreateMouldObjsWithUndo(NodeMouldGroup* pGroup, MouldGeometry*, UndoableOperation* ); BOOL CreateMouldObjsWithoutUndo(NodeMouldGroup* pGroup, MouldGeometry* pGeometry); void CopyNodeContents(NodeMoulder* pCopyOfNode); private: NodeRenderableInk* pProviderNode; }; #endif