// $Id: nodeset.h 751 2006-03-31 15:43:49Z alex $ /* @@tag:xara-cn@@ DO NOT MODIFY THIS LINE ================================XARAHEADERSTART=========================== Xara LX, a vector drawing and manipulation program. Copyright (C) 1993-2006 Xara Group Ltd. Copyright on certain contributions may be held in joint with their respective authors. See AUTHORS file for details. LICENSE TO USE AND MODIFY SOFTWARE ---------------------------------- This file is part of Xara LX. Xara LX is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. Xara LX and its component source files are distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. 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Xara Group Ltd, Gaddesden Place, Hemel Hempstead, HP2 6EX, UK. http://www.xara.com/ =================================XARAHEADEREND============================ */ // Implementation of Node sets, i.e. arbitrary collections of nodes. #ifndef INC_NODESET #define INC_NODESET /******************************************************************************************** > class NodeSet Author: Tim_Browse (Xara Group Ltd) Created: 28/10/94 Purpose: Provide a mechanism for marking a set of nodes for redrawing. This mechanism is independent of the number of render regions associated with a particular tree, as it stores a list of pointers to nodes, rather than marking the nodes themselves. The NodeSet can be instructed to mark or unmark all nodes in the set. This allows us to selectively render these nodes without interfering with other render regions, because when we start rendering, we mark the nodes, render the marked nodes, unmark the nodes, and then we have stopped rendering. This means we only ever mark nodes while the render region is actively rendering, and as there can only ever be one render region actively rendering at one time (including the possibility of background rendering) then we don't get any interaction between render regions. SeeAlso: DynamicArray; DocView::ForceRedraw ********************************************************************************************/ class NodeSet : public CCObject { CC_DECLARE_MEMDUMP(NodeSet) public: NodeSet(BOOL Strict = FALSE); BOOL AddNode(Node*); void MakeEmpty(); void MarkNodes(); void UnmarkNodes(); protected: BOOL m_fStrictSet; std::vector m_NodeSet; }; #endif // INC_NODESET