// $Id: noisebas.h 751 2006-03-31 15:43:49Z alex $ // noisebas.h // // Author : Mike // Purpose : base class for fundemental noise generators. // Version : 1.0 // Started : 30/11/95 /* @@tag:xara-cn@@ DO NOT MODIFY THIS LINE ================================XARAHEADERSTART=========================== Xara LX, a vector drawing and manipulation program. Copyright (C) 1993-2006 Xara Group Ltd. Copyright on certain contributions may be held in joint with their respective authors. See AUTHORS file for details. LICENSE TO USE AND MODIFY SOFTWARE ---------------------------------- This file is part of Xara LX. Xara LX is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. Xara LX and its component source files are distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. 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Xara Group Ltd, Gaddesden Place, Hemel Hempstead, HP2 6EX, UK. http://www.xara.com/ =================================XARAHEADEREND============================ */ #ifndef INC_NOISEBASE #define INC_NOISEBASE #define NOISE1D(v,s) NoiseGen()->VNoise1D(v,s) #define NOISE2D(v) NoiseGen()->VNoise2D(v) #define NOISE3D(v) NoiseGen()->VNoise3D(v) #define SEEDTABLE(v) NoiseGen()->SeedTable(v) #include "vector3d.h" /************************************************************************************** > class NoiseBase Aurthor: Mike Created: 07/07/96 Notes: The base class noise function generator. There are several derived classes from this which generate different forms of noise. Each of these classes ***************************************************************************************/ class NoiseBase { friend class NoiseMan; public: NoiseBase(); virtual ~NoiseBase(); // you should write your own versions of these noise functions // in your derived noise class. virtual BOOL Initialise()=0; virtual double VNoise1D(const Vector3D &v, double s)=0; // virtual POINT VNoise2D(const Vector3D &v)=0; virtual Vector3D VNoise3D(const Vector3D &v)=0; virtual void SeedTable(UINT32 seed)=0; // the following function make full use of the above // noise generators, however the derived creates its noise. }; /************************************************************************************** > class NoiseMan Aurthor: Mike Created: 07/07/96 Notes: The class which builds a version of noisebase. ***************************************************************************************/ class NoiseMan { public: NoiseMan(); ~NoiseMan(); BOOL Initialise(); void Destroy(); NoiseBase* NoiseGen(); private: NoiseBase* pNoise; }; #endif