// $Id: opbreak.cpp 1282 2006-06-09 09:46:49Z alex $ /* @@tag:xara-cn@@ DO NOT MODIFY THIS LINE ================================XARAHEADERSTART=========================== Xara LX, a vector drawing and manipulation program. Copyright (C) 1993-2006 Xara Group Ltd. Copyright on certain contributions may be held in joint with their respective authors. See AUTHORS file for details. LICENSE TO USE AND MODIFY SOFTWARE ---------------------------------- This file is part of Xara LX. Xara LX is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. Xara LX and its component source files are distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. 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Xara Group Ltd, Gaddesden Place, Hemel Hempstead, HP2 6EX, UK. http://www.xara.com/ =================================XARAHEADEREND============================ */ // Implementation file for operation to break paths at selected points /* */ #include "camtypes.h" //#include "mike.h" //#include "ops.h" - in camtypes.h [AUTOMATICALLY REMOVED] #include "opbreak.h" //#include "document.h" - in camtypes.h [AUTOMATICALLY REMOVED] //#include "simon.h" //#include "app.h" - in camtypes.h [AUTOMATICALLY REMOVED] #include "nodepath.h" #include "ndtxtpth.h" //#include "resource.h" // _R(IDS_OK) _R(IDS_OUTOFMEMORY) //#include "barsdlgs.h" //#include "jim.h" //#include "attrmgr.h" - in camtypes.h [AUTOMATICALLY REMOVED] //#include "nodeattr.h" - in camtypes.h [AUTOMATICALLY REMOVED] #include "objchge.h" #include "ndbldpth.h" #include "ophist.h" DECLARE_SOURCE("$Revision: 1282 $"); CC_IMPLEMENT_DYNCREATE( OpBreakAtPoints, SelOperation ) #define new CAM_DEBUG_NEW /* things to remember (2) The GetState function is exactly the same as DeletePoints::GetState so we might be able to merge the two. (4) Force DoStartSelOp to return FALSE to make sure we recover correctly. (5) something has to be done about ExtraInfo ie in RotatePathLeft() if (ExtraInfo != NULL) ExtraInfo->ShiftDownExtraInfo(StartSlot, NumSlots, SlotsToMove); Ask Will! (6) test both parts to rotatepathleft() by causing the tempbuff memory claim to fail */ /******************************************************************************************** > OpBreakAtPoints::OpBreakPoints() Author: Mike_Kenny (Xara Group Ltd) Created: 30/8/94 Purpose: OpBreakAtPoints constructor SeeAlso: - ********************************************************************************************/ OpBreakAtPoints::OpBreakAtPoints() { // Dummy constructor } /******************************************************************************************** > BOOL OpBreakAtPoints::Init() Author: Mike_Kenny (Xara Group Ltd) Created: 26/7/94 Inputs: - Outputs: - Returns: TRUE if the operation could be successfully initialised FALSE if no more memory could be allocated Purpose: OpDeletePoints initialiser method Errors: ERROR will be called if there was insufficient memory to allocate the operation. SeeAlso: - ********************************************************************************************/ BOOL OpBreakAtPoints::Init() { return (RegisterOpDescriptor(0, // tool ID _R(IDS_BREAKATPOINTSOP), // string resource ID CC_RUNTIME_CLASS(OpBreakAtPoints), // runtime class for Op OPTOKEN_BREAKATPOINTS, // Ptr to token string OpBreakAtPoints::GetState, // GetState function 0, // help ID _R(IDBBL_BREAKATPOINTSOP), // bubble help ID _R(IDD_BARCONTROLSTORE), // resource ID _R(IDC_BTN_BREAKATPOINTSOP), // control ID SYSTEMBAR_EDIT, // Group bar ID TRUE, // Receive messages FALSE, // Smart FALSE, // Clean 0, // One open Instance ID 0 )); } /******************************************************************************************** > OpState OpBreakAtPoints::GetState(String_256*, OpDescriptor*) Author: Mike_Kenny (Xara Group Ltd) Created: 30/8/94 Inputs: - Outputs: - Returns: The state of the OpBreakAtPoints Purpose: For finding the OpBreakAtPoints's state. Errors: - SeeAlso: - ********************************************************************************************/ OpState OpBreakAtPoints::GetState(String_256* UIDescription, OpDescriptor*) { OpState OpSt; String_256 DisableReason; OpSt.Greyed = FALSE; BOOL FoundSelected = FALSE; // Go through the selection until we find a selected point SelRange* Selected = GetApplication()->FindSelection(); Node* pNode = Selected->FindFirst(); while (pNode) { if (IS_A(pNode,NodePath) || IS_A(pNode,NodeBlendPath)) { NodePath* pNodePath = (NodePath*)pNode; INT32 NumSplinters = pNodePath->InkPath.NumSplinters(); if (NumSplinters > 0) { // We need to ask the effected nodes if they (and their parents) can handle this node being replaced ObjChangeFlags cFlags; if (NumSplinters > 1) cFlags.MultiReplaceNode = TRUE; // Node will be replaced with more than one node. else cFlags.ReplaceNode = TRUE; // Node will be replaced with one node only. String_32 optokenstring(OPTOKEN_BREAKATPOINTS); ObjChangeParamWithToken ObjChange(OBJCHANGE_STARTING,cFlags,pNodePath,NULL,&optokenstring); // Will the node allow this op to happen? if (pNodePath->AllowOp(&ObjChange,FALSE)) { FoundSelected = TRUE; break; } } } pNode = Selected->FindNext(pNode); } // The operation is disabled if there are no complex paths selected if (!FoundSelected) { OpSt.Greyed = TRUE; DisableReason = String_256(_R(IDS_NEEDS_SELECTED_POINT)); *UIDescription = DisableReason; } return(OpSt); } /******************************************************************************************** > void OpBreakAtPoints::GetOpName(String_256* OpName) Author: Mike_Kenny (Xara Group Ltd) Created: 9/9/94 Inputs: - Outputs: The undo string for the operation Returns: Purpose: The GetOpName fn is overridden so that we return back a description appropriate to the type of attribute that the operation applies. Errors: - SeeAlso: - ********************************************************************************************/ void OpBreakAtPoints::GetOpName(String_256* OpName) { *OpName = String_256(_R(IDS_UNDO_BREAKATPOINTSOP)); } /******************************************************************************************** > void OpBreakAtPoints::Do(OpDescriptor*) Author: Mike_Kenny (Xara Group Ltd) Created: 30/8/94 Inputs: pointer to an OpDescriptor (unused) Outputs: - Returns: - Purpose: This operation works on the selected objects in the current document. It will scan through all path objects in the selection and if any contain selected points, break the path at those points, producing a number of output paths. These paths will be connected on the next sibling to the original. All attributes will be distributed to the output siblings. Errors: failandexecute will be called if the operation fails in some way, most likely when no memory is available. ********************************************************************************************/ void OpBreakAtPoints::Do(OpDescriptor*) { // Obtain the current selections SelRange* Selected = GetApplication()->FindSelection(); NodePath* pSplitNode; // Now, because we're going to be doing mad things to the selection, we have to make a list // of all the selected nodes, so that adding nodes into the tree won't confuse us List* NodeList = Selected->MakeListOfNodes(); NodeListItem* CurItem = (NodeListItem*)(NodeList->GetHead()); if (!CurItem) goto FailAndDeleteList; if (!DoStartSelOp(TRUE,TRUE)) goto FailAndDeleteList; while (CurItem) { // get a pointer to the NodePath NodePath* pThisNode = (NodePath*)(CurItem->pNode); // Only interested in NodePaths that have a sub selection, and that will allow the op to happen if ((IS_A(pThisNode,NodePath) || IS_A(pThisNode,NodeBlendPath)) && pThisNode->InkPath.IsSubSelection()) { // Find out how many nodes this op will reproduce INT32 NumSplinters = pThisNode->InkPath.NumSplinters(); BOOL DoThisNode = FALSE; if (NumSplinters > 0) { // We need to ask the effected nodes if they (and their parents) can handle this node being replaced ObjChangeFlags cFlags; if (NumSplinters > 1) cFlags.MultiReplaceNode = TRUE; // Node will be replaced with more than one node. else cFlags.ReplaceNode = TRUE; // Node will be replaced with one node only. ObjChangeParam ObjChange(OBJCHANGE_STARTING,cFlags,NULL,this); DoThisNode = pThisNode->AllowOp(&ObjChange); } if (DoThisNode) { BOOL ok; Node* pnode; // Copy the nodepath and all its children, without placing the copy in the tree CALL_WITH_FAIL(pThisNode->NodeCopy(&pnode), this, ok); if (!ok) goto DeleteList; pSplitNode = (NodePath*)pnode; // remove the fill from this path as we're about to open it pSplitNode->InkPath.IsFilled = FALSE; // Now stick the new path into the tree CALL_WITH_FAIL ( DoInsertNewNode(pSplitNode, pThisNode, NEXT, TRUE, FALSE), this,ok ); if (!ok) goto DeleteListAndPath; // Now breakup this copy of the path where necessary Path* pChildPath; INT32 split; do { // Create a new path, ready for split ALLOC_WITH_FAIL(pChildPath, new Path, this); if (!pChildPath) goto DeleteList; // Now split the path, possibly into two pieces. split = pSplitNode->InkPath.BreakInTwo(pChildPath); if (split==-1) { InformError(_R(IDS_OUT_OF_MEMORY), _R(IDS_OK)); delete pChildPath; goto FailAndDeleteList; } /* Karim 05/12/2000 No longer required - see code addition at the bottom of this loop. if (split==1) { delete pChildPath; continue; } */ if (split>1) { // update the split paths bounding rectangle pSplitNode->InvalidateBoundingRect(); // Create a new nodepath. NodePath* pChildNode; ALLOC_WITH_FAIL(pChildNode, new NodePath(), this); if (!pChildNode) { delete pChildPath; goto DeleteList; } // make room for the new path in the node path. CALL_WITH_FAIL ( pChildNode->SetUpPath(pChildPath->GetNumCoords(),12), this,ok ); if (!ok) { delete pChildNode; delete pChildPath; goto DeleteList; } // now copy the path data in there. pChildNode->InkPath.CopyPathDataFrom(pChildPath); delete pChildPath; // Clear the selection flag from the first element in both the split // and child paths. All others apart from the last will be unselected // by definition. Also select the last element in the child (pSplitNode->InkPath.GetFlagArray())[0].IsSelected = FALSE; (pChildNode->InkPath.GetFlagArray())[0].IsSelected = FALSE; (pChildNode->InkPath.GetFlagArray())[(pChildNode->InkPath.GetNumCoords()-1)].IsSelected = TRUE; pChildNode->InkPath.IsFilled = FALSE; // now, copy all attributes from the parent split to the child split Node* pAttr = pSplitNode->FindFirstChild(); while (pAttr != NULL) { if (pAttr->IsKindOf(CC_RUNTIME_CLASS(NodeAttribute))) { Node* pAttrCopy; CALL_WITH_FAIL(pAttr->NodeCopy(&pAttrCopy), this,ok); if (!ok) { pChildNode->CascadeDelete(); delete pChildNode; goto DeleteList; } pAttrCopy->AttachNode(pChildNode, FIRSTCHILD); } pAttr = pAttr->FindNext(); } for (INT32 loop = 0; loop < pChildNode->InkPath.GetNumCoords(); loop ++) { pChildNode->InkPath.GetVerbArray()[loop] = pChildNode->InkPath.GetVerbArray()[loop] & ~PT_CLOSEFIGURE; } // Now stick the new path into the tree CALL_WITH_FAIL ( DoInsertNewNode(pChildNode, pSplitNode, NEXT, TRUE, FALSE), this,ok ); if (!ok) { pChildNode->CascadeDelete(); delete pChildNode; goto DeleteList; } pSplitNode = pChildNode; } // Karim 05/12/2000 // Fix for memory leak. else { delete pChildPath; } } while (split); // Clear out any remaining closefigures on the last bit of the path for (INT32 loop = 0; loop < pSplitNode->InkPath.GetNumCoords(); loop ++) { pSplitNode->InkPath.GetVerbArray()[loop] = pSplitNode->InkPath.GetVerbArray()[loop] & ~PT_CLOSEFIGURE; } // Now we've broken up this path, let's hide it CALL_WITH_FAIL(DoHideNode(pThisNode,TRUE), this, ok) if (!ok) goto DeleteList; } } CurItem = (NodeListItem*)(NodeList->GetNext(CurItem)); } // Update all the parents of this node { ObjChangeFlags cFlags; ObjChangeParam ObjChange(OBJCHANGE_FINISHED,cFlags,NULL,this); if (!UpdateChangedNodes(&ObjChange)) goto FailAndDeleteList; } End(); // delete the nodelist (and all the list items) while (!NodeList->IsEmpty()) delete (NodeListItem*)(NodeList->RemoveHead()); delete NodeList; return; FailAndDeleteList: while (!NodeList->IsEmpty()) delete (NodeListItem*)(NodeList->RemoveHead()); delete NodeList; FailAndExecute(); End(); return; DeleteListAndPath: pSplitNode->CascadeDelete(); delete pSplitNode; DeleteList: while (!NodeList->IsEmpty()) delete (NodeListItem*)(NodeList->RemoveHead()); delete NodeList; End(); return; }