// $Id: rndstack.h 751 2006-03-31 15:43:49Z alex $ /* @@tag:xara-cn@@ DO NOT MODIFY THIS LINE ================================XARAHEADERSTART=========================== Xara LX, a vector drawing and manipulation program. Copyright (C) 1993-2006 Xara Group Ltd. Copyright on certain contributions may be held in joint with their respective authors. See AUTHORS file for details. LICENSE TO USE AND MODIFY SOFTWARE ---------------------------------- This file is part of Xara LX. Xara LX is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. Xara LX and its component source files are distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. 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Xara Group Ltd, Gaddesden Place, Hemel Hempstead, HP2 6EX, UK. http://www.xara.com/ =================================XARAHEADEREND============================ */ // A attribute stack to be used when rendering Camelot files. #ifndef INC_RNDSTACK #define INC_RNDSTACK class AttributeValue; class AttributeRec; class RenderRegion; /******************************************************************************************** > class RenderStack : public CC_CLASS_MEMDUMP Author: Tim_Browse (Xara Group Ltd) Created: 28/01/94 Purpose: To provide a stack on which to save attribute values while rendering the Camelot tree. The stack is optimised to minimise the amount of pushing and popping actually done. SeeAlso: AttributeRec; RenderRegion; AttributeValue; NodeAttribute ********************************************************************************************/ class RenderStack : public CC_CLASS_MEMDUMP { CC_DECLARE_MEMDUMP(RenderStack) public: RenderStack(); ~RenderStack(); BOOL Push(AttributeValue *pAttrValue, BOOL Temporary = FALSE); // The Rendering Context (Attributes) void SaveContext() { ContextLevel++; } void RestoreContext(RenderRegion *pRegion); void CleanUpBeforeDestruct(RenderRegion *pRegion); // Restores the context stack to ContextLevel 0 by properly popping all // entries, allowing all attributes to clean up properly. // Function to copy one RenderStack to another BOOL Copy(const RenderStack *Other, RenderRegion *pRegion); private: BOOL GrowStack(); // Pointer to the attribute stack - it's treated as a variable size array. AttributeRec *TheStack; // Index of next empty item in stack; 0 => stack is empty. // (It's an 'empty' stack, i.e. Top points to the next free item in the stack). UINT32 Top; // Size of stack UINT32 StackLimit; // Current stack context level. UINT32 ContextLevel; }; #endif // INC_RNDSTACK