// $Id: sgframe.h 1282 2006-06-09 09:46:49Z alex $ /* @@tag:xara-cn@@ DO NOT MODIFY THIS LINE ================================XARAHEADERSTART=========================== Xara LX, a vector drawing and manipulation program. Copyright (C) 1993-2006 Xara Group Ltd. Copyright on certain contributions may be held in joint with their respective authors. See AUTHORS file for details. LICENSE TO USE AND MODIFY SOFTWARE ---------------------------------- This file is part of Xara LX. Xara LX is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. Xara LX and its component source files are distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. 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Xara Group Ltd, Gaddesden Place, Hemel Hempstead, HP2 6EX, UK. http://www.xara.com/ =================================XARAHEADEREND============================ */ // SGFrame.h - the FrameSGallery (Frame SuperGallery) class // Looks remarkably like the layer gallery but looks aren't everything! #ifndef INC_SGFRAME #define INC_SGFRAME //#include "sgallery.h" - in camtypes.h [AUTOMATICALLY REMOVED] //#include "sgtree.h" - in camtypes.h [AUTOMATICALLY REMOVED] #include "layergal.h" #include "sglayer.h" #include "bmpprefs.h" // For PALETTE Type //#include "quality.h" - in camtypes.h [AUTOMATICALLY REMOVED] //#include "paldefs.h" - in camtypes.h [AUTOMATICALLY REMOVED] //#include "animparams.h" - in camtypes.h [AUTOMATICALLY REMOVED] class DocView; class UndoableOperation; #ifndef EXCLUDE_GALS /*********************************************************************************************** > class SGDisplayFrame : public SGDisplayLayer Author: Neville_Humphrys (Xara Group Ltd) (Based on Jason's Layer gallery code) Created: 16/4/97 (Based on Jason's Layer gallery code) Purpose: This DisplayTree node is used by the Layer SuperGallery It is responsible for providing the ability to handle/redraw one Layer displayed in said gallery. SeeAlso: FrameSGallery; SuperGallery; SGDisplayItem ***********************************************************************************************/ class CCAPI SGDisplayFrame : public SGDisplayLayer { friend class SGLayerGroup; // Allows access to CalculateButtonRects friend class SGFrameGroup; // Allows access to CalculateButtonRects CC_DECLARE_DYNAMIC(SGDisplayFrame); public: SGDisplayFrame(); SGDisplayFrame(Layer *LayerToDisplay); ~SGDisplayFrame(); virtual BOOL HandleEvent(SGEventType EventType, void *EventInfo, SGMiscInfo *MiscInfo); virtual void MoveLayer(SGDisplayNode *NodeToMove,BOOL Before,BOOL ToggleBackground); protected: // Internal handlers virtual void HandleRedraw(SGRedrawInfo *RedrawInfo, SGMiscInfo *MiscInfo); // Redraws the item into the current FormatRect virtual void DoChangeState(OpLayerGalReason Reason,BOOL NewState); // Changes the state of the layer this object displays, in some way virtual void ChangeRangeState(SGDisplayFrame *Start, SGDisplayFrame *End, BOOL Range, INT32 WhichButton, SGMiscInfo *MiscInfo); // Changes the state (visible or locked) of a range of layers private: // Special member variables static SGDisplayFrame *LastClickedLayer; // Remembers the last layer clicked on (for shift-clicks) }; /*********************************************************************************************** > class SGFrameGroup : public SGLayerGroup Author: Neville_Humphrys (Xara Group Ltd) (Based on Jason's Layer gallery code) Created: 16/4/97 (Based on Jason's Layer gallery code) Purpose: This is a display tree group specifically for the layer gallery - it disables group things like folding, and provides column headings for the layers display. SeeAlso: SuperGallery; SGDisplayGroup; ***********************************************************************************************/ class CCAPI SGFrameGroup : public SGLayerGroup { CC_DECLARE_DYNAMIC(SGFrameGroup); public: SGFrameGroup(SuperGallery *ParentGal, Document *ParentDoc = NULL, Library *ParentLib = NULL, BOOL IsForeground = TRUE); virtual BOOL HandleEvent(SGEventType EventType, void *EventInfo, SGMiscInfo *MiscInfo); // Handles a display list event (redraw, mouse click, etc) // Is this group the foreground layer group (TRUE) or the background layer group (FALSE) BOOL IsForeground() { return Foreground; } private: BOOL Foreground; }; #endif /*********************************************************************************************** > class FrameSGallery : public LayerSGallery Author: Neville_Humphrys (Xara Group Ltd) (Based on Jason's Layer gallery code) Created: 16/4/97 (Based on Jason's Layer gallery code) Purpose: The Layer SuperGallery class Notes: SuperGalleries are specced in a number of docs including specs\sgallery.doc ("super" gallery extensions) specs\propui.doc (gallery basic ui) There is also howtouse\sgallery.doc which describes creating a supergallery SeeAlso: SuperGallery; SGDisplayFrame ***********************************************************************************************/ #ifdef EXCLUDE_GALS class FrameSGallery : public Operation #else class FrameSGallery : public LayerSGallery #endif { CC_DECLARE_DYNCREATE(FrameSGallery) public: FrameSGallery(); ~FrameSGallery(); #ifndef EXCLUDE_GALS virtual MsgResult Message(Msg* Message); protected: // Overridden upcall methods virtual BOOL PostCreate(void); virtual BOOL ApplyAction(SGActionType Action); virtual void DoShadeGallery(BOOL ShadeIt); public: // Overridden Command interface (for Ops and menu support) virtual BOOL InitMenuCommands(void); // Called on startup to initialise any desired menu commands. Will make repeated calls // to InitMenuCommand(), below. virtual BOOL BuildCommandMenu(GalleryContextMenu *TheMenu, SGMenuID MenuID); // Builds the command menu for the given menu pop-up (over an item, or options button) virtual OpState GetCommandState(StringBase *CommandID, String_256 *ShadeReason); // Returns an OpState indicating the state of this command, much like an Op GetState virtual void DoCommand(StringBase *CommandID); // Attempts to "do" the given command. Should call down to the base class to handle // any commands it can't deal with. public: // Personal/Internal methods virtual void CreateNewSubtree(Document *ParentDoc, SGDisplayGroup *ExistingGroup = NULL); // Creates a new subtree group to display the Layers for the given document // If ExistingGroup != NULL, that group will be re-cached for the given doc protected: // Internal methods (directly ported from old LayerGallery class) virtual void EnsureSelSpreadSelectionIntegrity(); #endif public: // Public so SGDisplayLayer items can call them static void MakeActiveLayer(Layer* pNewActiveLayer, UndoableOperation * pUndoOp = NULL); public: // Public access functions for everybody who wants 'em static void SetActive(Document* pDoc,Layer* pLayer,BOOL state); static String_256 CreateUniqueLayerID(Spread* pSpread, const String_256 * pBaseName = NULL); // This function should be called before any frame related actions are carried out // It will ensure that all the visible layers are frame layers static BOOL EnsureFrameLayerIntegrity(Spread* pSpread); static BOOL DoHideNode(Node* pNodeToHide); #ifndef EXCLUDE_GALS protected: virtual SGDisplayLayer *GetSelectedLayerGalItem(); virtual void DoMoveLayer(MoveLayerType Reason); virtual BOOL DoDeleteSelection(void); virtual void DoCreateNewItem(void); virtual void DoCopyLayer(); // Special frame gallery related items virtual BOOL DoSaveAnimation(); virtual BOOL DoPreviewAnimation(); virtual BOOL DoFrameProperties(); virtual BOOL DoRegenerateFrames(); virtual BOOL DoRegenerateSingleFrame(); // Ensure that the frame related buttons are greyed/ungreyed BOOL UpdateFrameRelatedButtons(); // Function to determine the document mode. BOOL IsFrameMode(Document* pDoc); // Function to close the frame gallery BOOL CloseFrameGallery(); // Function to open the Layer gallery BOOL OpenLayerGallery(); // Access functions to determine when a new document is born. void SetNewDocBorn(BOOL Val) { m_NewDocBorn = Val; } BOOL GetNewDocBorn() { return m_NewDocBorn; } public: // new specific frame gallery related functions static void DoChangeSolid(Layer* pLayer,BOOL Solid); static void DoChangeOverlay(Layer* pLayer,BOOL Overlay); // solid and overlay flags have changed or a new layer has become active // so fix up the visibility and locked nature of the other layers static void FixOtherLayers(Spread* pSpread); static void FixOtherLayersFromActive(Layer * pActiveLayer, UndoableOperation * pUndoOp = NULL); protected: BOOL m_NewDocBorn; // Flag to determine when a new doc. is born. #endif }; #endif