// $Id: slicehelper.h 751 2006-03-31 15:43:49Z alex $ /* @@tag:xara-cn@@ DO NOT MODIFY THIS LINE ================================XARAHEADERSTART=========================== Xara LX, a vector drawing and manipulation program. Copyright (C) 1993-2006 Xara Group Ltd. Copyright on certain contributions may be held in joint with their respective authors. See AUTHORS file for details. LICENSE TO USE AND MODIFY SOFTWARE ---------------------------------- This file is part of Xara LX. Xara LX is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. Xara LX and its component source files are distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. 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Xara Group Ltd, Gaddesden Place, Hemel Hempstead, HP2 6EX, UK. http://www.xara.com/ =================================XARAHEADEREND============================ */ // All fully static functions to help with scanning and finding // developed to help the slicing opperations // but can be used elsewhere - sjk 30/9/99 #ifndef MAX_BUTTONS_IN_A_BAR #define MAX_BUTTONS_IN_A_BAR 20 #define INCLUDE_CLICKED_STATE 1 // 1 to have a clicked state, 0 to not have it #include "ngscan.h" class TemplateAttribute; //class SGNameItem; class UndoableOperation; class TextLine; class TextStory; class SliceHelper { public: // These stand for things you can do to the selection in SelectAllSetsInRect. enum SelStateAction { CLEAR, SET, TOGGLE }; // find layers static Layer * FindLayerCalled(const StringBase & LayerName); // count buttons static INT32 CountButtonsInBar(const StringBase & BarName); static void CountButtonsInBarScan(Node * pNode, TemplateAttribute ** ppFoundButton, INT32 * pNumberOfButtons, const StringBase & BarName); // build lists of buttons in a bar static void BuildListOfNodesInBar(List * pList, Node * pNode, const StringBase & BarName); // find out about sets from the name gallery static SGNameItem* LookupNameGalleryItem(const StringBase & strName); static void GetNextFreeButtonName(INT32 &butno, StringBase * pStr = NULL); // nice very generic function static Node * FindNextOfClass(Node *pNode, Node * pLidNode, const class CCRuntimeClass * pClass, BOOL CheckThis = FALSE); // an inline version of the above code which looks purely for WixTemplateAttributes // made inline and without the IS_A's for speed purposes (sjk 1/8/00) static Node * FindNextNameNode(Node *pNode, Node * pLidNode, BOOL CheckThis = FALSE) { Node * pNextNode = NULL; BOOL tested = FALSE; Node * pPassedNode = CheckThis ? NULL : pNode; while (pNode != pLidNode || !tested) { tested = TRUE; // check this node as we move across if (!pNode->IsNodeHidden() && pNode != pPassedNode && pNode->IsAnObjectName()) return pNode; // while can go down do so pNextNode = pNode->FindFirstChild(); if (pNextNode && pNextNode->IsNodeHidden()) pNextNode = pNextNode->FindNextNonHidden(); while(pNextNode) { pNode = pNextNode; // check this node as we move down if (!pNode->IsNodeHidden() && pNode != pPassedNode && pNode->IsAnObjectName()) return pNode; pNextNode = pNode->FindFirstChild(); if (pNextNode && pNextNode->IsNodeHidden()) pNextNode = pNextNode->FindNextNonHidden(); } // cant go down and we are already at the top if (pNode == pLidNode) return NULL; // find next none hidden brother pNextNode = pNode->FindNextNonHidden(); if (pNextNode) pNode = pNextNode; else // no brothers so find an uncle { BOOL FoundUncle = FALSE; while (!FoundUncle) { pNextNode = pNode->FindParent(); if (pNextNode == pLidNode || !pNextNode) return NULL; pNode = pNextNode; pNextNode = pNode->FindNextNonHidden(); // found uncle if (pNextNode) { pNode = pNextNode; FoundUncle = TRUE; } } } } return NULL; } // code for selecting all objects with the same name as a specific Node, or all objects in a named set. static void SelectAllSetsOfThisNode(NodeRenderableInk* pInk, String_256 & SetName, BOOL bShift); static void RecurseSelectAllSetsOfThisNode(Node * pAttrs, String_256 & SetName, BOOL bShift); static BOOL SelectObjectsInSet(const StringBase& strName, SelectScan::Change eNewState); // a custom function for selecting all nodes sharing names with those nodes within a given selection rectangle. // maybe this function should be moved into NodeRenderable? static void SelectAllSetsInRect(const DocRect, Spread*, SelStateAction st = SET); static String_256 GetBarName(TemplateAttribute * pTemplAttrib); static void MeshImportedLayersWithExistingButtonBars(Node * pImportedLayer[5], UndoableOperation * pUndoableOp, BOOL Imported); static BOOL IsUniqueName(const String_256 & Name, List * pList); static Node * ReplaceAttrsInTree(UndoableOperation * pOp, List * pImportedAttrList, const String_256 & OldButtonName, const String_256 & OldBarName, const String_256 & NewButtonName, const String_256 & NewBarName, Node ** ppNodeFound = NULL); static BOOL BarNameExists(Node * pNode, String_256 &BarName, Node * pLid = NULL); static INT32 FindTargetAndExtender(Node * pStartNode, String_256 & Target, String_256 & Extender, INT32 RequiredLevel, BYTE *pExtenderFlags = NULL, DocRect *pTargetRect = NULL, DocRect *pExtenderRect = NULL); static BOOL CreatePropertiesForSet( const String_256& SetName, const String_256& BarName, BOOL isSlice, BOOL Stretches, BOOL IsBackBar, BYTE StretchFlags, const String_256& StretchedBy, BOOL DontOverWrite = FALSE, DocRect *pTargetRect = NULL, DocRect *pExtenderRect = NULL, UndoableOperation * pOp = NULL, NodeSetProperty * pExampleProp = NULL); static BOOL PurgeUseOfSetName(const StringBase & SetName, UndoableOperation* pOp, const String_256 * pReplacementName = NULL); static BOOL MakeTriggerLikeExample(const String_256 & NewButtonName, const String_256 & ButtonName, const String_256 * pExclude = NULL); static DocRect BoundingNodeSize(Node * pNode); static INT32 GetBarNumberFromBarName(const String_256 & BarName); static TemplateAttribute * FindFirstSetNodeBelongsTo(Node * pNode); static String_256 GetSetNameFromAttrib(Node * pNode); static TextStory * FindNextTextStoryToSync( TextStory * pLastStory, Node * pLid, TextStory * pMasterStory, const String_256 & ButtonName, const String_256 & MasterText, BOOL AnyText = FALSE); static BOOL TextStoriesHaveSameText (TextStory * pStory1, TextStory * pStory2); static BOOL TextLinesHaveSameText (TextLine * pLine1, TextLine * pLine2); static BOOL SyncTextLines (TextLine * pLine1, TextLine * pLine2, UndoableOperation * pOp); static BOOL SyncTextStories (TextStory * pStory, TextStory * pMaster, UndoableOperation * pOp); static BOOL OnTextStoryChanged( TextStory * pMasterStory, UndoableOperation * pOp, ObjChangeParam * pObjChange, const String_256 & MasterText); static DocRect ScanForSetSizeExcluding (const String_256 & IncludeSet, const String_256 & ExcludeSet); static BOOL BarExistsOnLayer(const String_256 &BarName, const String_256 &Layer); static void BarNameInRect(DocRect r, String_256 *pBarName); static void ShowLayer(BOOL Visible, Layer * pLayer, Spread * pSpread, UndoableOperation * pUndoOp); static INT32 DoesSelectionOnlyContainCompleteSets(); static BOOL SetUsedInTree(Node * pNode, const String_256 &SetName, Node * pLid = NULL); static void DeleteUnusedReferences(const String_256 &SetName, UndoableOperation * pOp); static BOOL AddNamesToController (UndoableOperation * pOp, Node * pCtrlr); static BOOL RemoveNamesFromController (UndoableOperation * pOp, Node * pCtrlr); // Matt 6/11/2000 // Given the current selection, auto-select all button elements which are fully selected on at least one layer static BOOL ModifySelectionToContainWholeButtonElements(); // Matt 6/11/2000 // Saves the current selection in m_pSelNodeList static void SaveSelection(); // Matt 6/11/2000 // Restores the current selection from that stored in m_pSelNodeList static void RestoreSelection(); // Matt 18/12/2000 // Validates the NodeSetSentinel and corrects it if it is corrupted static void ValidateNodeSetSentinel(); // Matt 20/12/2000 // Builds a list of all the nodes in a particular button on a given layer static void BuildListOfNodesInButton(List * pList, Layer * pLayer, const StringBase & ButtonName); // Matt 22/01/2001 // Ensure that the Trigger Information is correct in the name gallery - it sometimes is not initialised until an // operation has called FastApplyStretchScan() - not very handy... static void EnsureTriggerInfo(); private: static List* m_pSelNodeList; }; #endif