// $Id: viewmenu.cpp 1282 2006-06-09 09:46:49Z alex $ /* @@tag:xara-cn@@ DO NOT MODIFY THIS LINE ================================XARAHEADERSTART=========================== Xara LX, a vector drawing and manipulation program. Copyright (C) 1993-2006 Xara Group Ltd. Copyright on certain contributions may be held in joint with their respective authors. See AUTHORS file for details. LICENSE TO USE AND MODIFY SOFTWARE ---------------------------------- This file is part of Xara LX. Xara LX is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. Xara LX and its component source files are distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. 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Xara Group Ltd, Gaddesden Place, Hemel Hempstead, HP2 6EX, UK. http://www.xara.com/ =================================XARAHEADEREND============================ */ // // Context sensitive menu for DocViews // /* */ #include "camtypes.h" #include "viewmenu.h" //#include "tool.h" - in camtypes.h [AUTOMATICALLY REMOVED] #include "menuops.h" #include "coldlog.h" #include "snapops.h" //#include "app.h" - in camtypes.h [AUTOMATICALLY REMOVED] //#include "ink.h" - in camtypes.h [AUTOMATICALLY REMOVED] #include "blobs.h" #include "mkshapes.h" #include "mkstroke.h" #include "combshps.h" #include "selector.h" #include "appprefs.h" // OPTOKEN_PAGESIZEDLG #include "guides.h" #include "makebmp.h" #include "opimgset.h" #include "hlinkdlg.h" #include "layergal.h" // OPTOKEN_DELETEPAGEBACKGROUND //#include "brushdlg.h" #include "brushop.h" #include "cutop.h" // OPTOKEN_PASTE matt-23/08/2000 // This is not compulsory, but you may as well put it in so that the correct version // of your file can be registered in the .exe DECLARE_SOURCE("$Revision: 1282 $"); // An implement to match the Declare in the .h file. // If you have many classes, it is recommended to place them all together, here at the start of the file CC_IMPLEMENT_MEMDUMP(ViewContextMenu, ContextMenu) // This will get Camelot to display the filename and linenumber of any memory allocations // that are not released at program exit #define new CAM_DEBUG_NEW /******************************************************************************************** > BOOL ViewContextMenu::BuildOverView(Spread* pSpread, DocCoord ClickPos, ClickModifiers ClickMods) Author: Phil_Martin (Xara Group Ltd) Created: 17/03/95 Inputs: - Outputs: - Returns: TRUE if menu built OK FALSE (and sets error) otherwise Purpose: To build the View pop-up menu. This function is complicated by the fact that it offers the current tool a chance to build menu items for any section of the view pop-up menu. Errors: - ********************************************************************************************/ BOOL ViewContextMenu::BuildOverView(Spread* pSpread, DocCoord ClickPos, ClickModifiers ClickMods) { ERROR2IF(pSpread==NULL,FALSE,"BuildOverView passed NULL spread pointer"); BOOL ok = TRUE; //---------------------------------------------// // First ask selected nodes if they want to supply items and if so show the blob menu... if (AskBlobsForItems(pSpread, ClickPos, ClickMods)) { // If they supply items then we won't add the normal items about the selection return TRUE; } //---------------------------------------------// // Find what the click was on and show the object menu... // NodeRenderableInk* pHitNode = NodeRenderableInk::FindSimpleAtPoint(pSpread, ClickPos); NodeRenderableInk* pHitNode = FindNodeAtPoint(pSpread,ClickPos); if (pHitNode) { BOOL HitNodeIsGuideline = IS_A(pHitNode,NodeGuideline); if (!HitNodeIsGuideline) // BODGE so that guidelines (which can't be selected) can have a pop-up menu { // Now find out if there's just one node selected and if so ask it for some items... SelRange* pSel = GetApplication()->FindSelection(); if (pSel!=NULL) { Node* pNode = pSel->FindFirst(); if (pNode && pSel->FindNext(pNode) == NULL) { // There's only one object selected so let's ask it about itself... ((NodeRenderableInk*) pNode)->OnNodePopUp(pSpread, ClickPos, this); } } } else pHitNode->OnNodePopUp(pSpread, ClickPos, this); if (!HitNodeIsGuideline) // BODGE to stop guideline pop-up menus having irrelevant menu items { // Build the rest of the standard object menu... // Effect commands ok = ok && BuildEffectCommands(); // Edit commands ok = ok && BuildTransferCommands(TRUE); // Arrange commands // WEBSTER-ranbirr-13/11/96 // #ifndef WEBSTER ok = ok && BuildCommand(OPTOKEN_MAKE_SHAPES); // #endif //webster ok = ok && BuildCommand(OPTOKEN_CONVERTTOBITMAP); // WEBSTER-ranbirr-13/11/96 // Now Taken out by vector stroking code Neville 2/10/97 #ifdef VECTOR_STROKING // ok = ok && BuildCommand(OPTOKEN_MAKE_STROKE); #endif // VECTOR_STROKING ok = ok && BuildCommand(OPTOKEN_COMBINESHAPES,TRUE); MenuItem* pCombineRoot = GetLastItem(); // WEBSTER-ranbirr-13/11/96 // #ifndef WEBSTER ok = ok && BuildCommand(OPTOKEN_ADDSHAPES, FALSE, pCombineRoot); ok = ok && BuildCommand(OPTOKEN_SUBTRACTSHAPES, FALSE, pCombineRoot); ok = ok && BuildCommand(OPTOKEN_INTERSECTSHAPES, FALSE, pCombineRoot); ok = ok && BuildCommand(OPTOKEN_SLICESHAPES, FALSE, pCombineRoot); // #endif //webster #ifndef WEBSTER // Imagesetting submenu ok = ok && BuildCommand(OPTOKEN_IMAGESETTING, TRUE); pCombineRoot = GetLastItem(); ok = ok && BuildCommand(OPTOKEN_OVERPRINTFILL, FALSE, pCombineRoot); ok = ok && BuildCommand(OPTOKEN_OVERPRINTLINE, TRUE, pCombineRoot); ok = ok && BuildCommand(OPTOKEN_PRINTONALLPLATES, FALSE, pCombineRoot); #endif //webster // Utils commands ok = ok && BuildCommand(OPTOKEN_WEBADDRESSDLG); ok = ok && BuildCommand(OPTOKEN_COLOUREDITDLG, TRUE); PORTNOTE("other", "Removed brush edit dialog from popup menu") #ifndef EXCLUDE_FROM_XARALX ok = ok && BuildCommand(OPTOKEN_BRUSHEDIT_DLG); #endif ok = ok && BuildCommand(OPTOKEN_SELECTBRUSH); } return ok; } //---------------------------------------------// // If on white space then show the white space menu... // Window commands // MENUITEM OPTOKEN_TOOLBARDLG // MENUITEM OPTOKEN_VIEWCOLOURBAR // MENUITEM OPTOKEN_VIEWSTATUSBAR // MENUITEM OPTOKEN_VIEWSCROLLBARS // WEBSTER-ranbirr-13/11/96 #ifndef WEBSTER ok = ok && BuildCommand(OPTOKEN_WINDOWNEWVIEW); ok = ok && BuildCommand(OPTOKEN_VIEWFULLSCREEN,TRUE); #else ok = ok && BuildCommand(OPTOKEN_WINDOWNEWVIEW,TRUE); #endif //webster // Paste option - we don't need to do the // BuildTransferCommands as the Cut and Copy operations // are never applicable here... matt-23/08/2000 ok = ok && BuildCommand(OPTOKEN_PASTE, TRUE); // View quality ok = ok && BuildCommand(OPTOKEN_WINDOWQUALITY,FALSE); MenuItem* pQualityRoot = GetLastItem(); ok = ok && BuildCommand(OPTOKEN_QUALITYANTIALIASED, FALSE, pQualityRoot); ok = ok && BuildCommand(OPTOKEN_QUALITYNORMAL, FALSE, pQualityRoot); ok = ok && BuildCommand(OPTOKEN_QUALITYSIMPLE, FALSE, pQualityRoot); ok = ok && BuildCommand(OPTOKEN_QUALITYOUTLINE, FALSE, pQualityRoot); // View commands // WEBSTER-ranbirr-13/11/96 #ifndef WEBSTER ok = ok && BuildCommand(OPTOKEN_SHOWGRID); ok = ok && BuildCommand(OPTOKEN_SHOWGUIDES,TRUE); #else ok = ok && BuildCommand(OPTOKEN_SHOWGRID,TRUE); #endif //webster // WEBSTER-ranbirr-13/11/96 #ifndef WEBSTER ok = ok && BuildCommand(OPTOKEN_SNAPTOGRID); ok = ok && BuildCommand(OPTOKEN_SNAPTOGUIDES); ok = ok && BuildCommand(OPTOKEN_SNAPTOOBJECTS,TRUE); #else ok = ok && BuildCommand(OPTOKEN_SNAPTOGRID,TRUE); #endif //webster ok = ok && BuildCommand(OPTOKEN_DELETEPAGEBACKGROUND); // Page commands (almost "Properties...") ok = ok && BuildCommand(OPTOKEN_PAGESIZEDLG); return ok; } /******************************************************************************************** > NodeRenderableInk* ViewContextMenu::FindNodeAtPoint(Spread* pSpread, DocCoord ClickPos) Author: Mark_Neves (Xara Group Ltd) Created: 26/09/95 Inputs: pSpread = ptr to spread ClickPos = pos of click within the given spread Outputs: - Returns: ptr to node under click, or NULL if none found Purpose: This copes with finding which node is under a click. It uses SelectorTool::FindPreProcessClickNode() to see if there is a node that would not get detected by a straight call to NodeRenderableInk::FindSimpleAtPoint() If this fails, it then returns the result returned by NodeRenderableInk::FindSimpleAtPoint() Errors: - ********************************************************************************************/ NodeRenderableInk* ViewContextMenu::FindNodeAtPoint(Spread* pSpread, DocCoord ClickPos) { #ifndef STANDALONE // selector tool not present in stand alone version NodeRenderableInk* pNode = SelectorTool::FindPreProcessClickNode(pSpread,ClickPos); #else NodeRenderableInk* pNode = NULL; #endif if (pNode == NULL) pNode = NodeRenderableInk::FindSimpleAtPoint(pSpread,ClickPos); return pNode; } /******************************************************************************************** > BOOL ViewContextMenu::AskBlobsForItems(Spread* pSpread, DocCoord ClickPos, ClickModifiers ClickMods) Author: Phil_Martin (Xara Group Ltd) Created: 07/04/95 Inputs: - Outputs: - Returns: TRUE if node-related menu is allowed to be opened FALSE otherwise Purpose: Ask the selected nodes whether they want the menu to appear and if so to add some menu items. Errors: - ********************************************************************************************/ BOOL ViewContextMenu::AskBlobsForItems( Spread* pSpread, DocCoord ClickPos, ClickModifiers ClickMods ) { // Test for a click on a fill attribute first, as they aren't NodeRenderableInks, and so // won't be included in the tests below. // if (AttrFillGeometry::CheckAttrClick(ClickStart, TypeOfClick, ClickMods, StartSpread)) // { // return TRUE; // } // Look for a selected object to pass the click to. SelRange* pSel = GetApplication()->FindSelection(); if (pSel==NULL) return FALSE; Node* pNode = pSel->FindFirst(); if (pNode == NULL) return FALSE; // Providing we are displaying object blobs, try passing the click on to each object // in the selection. BlobManager* pBlobs = GetApplication()->GetBlobManager(); if (pBlobs && pBlobs->GetCurrentInterest().Object) { // For all selected objects . . . while (pNode != NULL) { // Is this node ink-renderable? if (pNode->IsKindOf(CC_RUNTIME_CLASS(NodeRenderableInk))) { // Yes. Does it want the click? if (((NodeRenderableInk*) pNode)->OnBlobPopUp(pSpread, ClickPos, this)) { // An object processed the click, so indicate that there's no more to do. return TRUE; } } // Try the next object in the selection. pNode = pSel->FindNext(pNode); } } return FALSE; }