// $Id: xmatrix.h 1285 2006-06-09 11:10:27Z alex $ /* @@tag:xara-cn@@ DO NOT MODIFY THIS LINE ================================XARAHEADERSTART=========================== Xara LX, a vector drawing and manipulation program. Copyright (C) 1993-2006 Xara Group Ltd. Copyright on certain contributions may be held in joint with their respective authors. See AUTHORS file for details. LICENSE TO USE AND MODIFY SOFTWARE ---------------------------------- This file is part of Xara LX. Xara LX is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. Xara LX and its component source files are distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. 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Xara Group Ltd, Gaddesden Place, Hemel Hempstead, HP2 6EX, UK. http://www.xara.com/ =================================XARAHEADEREND============================ */ /* * */ /*********************************************************************************************** > class XMatrix Author: Mario_Shamtani (Xara Group Ltd) Created: 13/5/1993 Purpose: Represents a mathematical transformation matrix containing 64-bit values. Use instead of Matrix when larger co-ordinates are needed. Based on the 1.11 build of matrix.h and the 1.5 build of matrix.cpp. Errors: None. ***********************************************************************************************/ #ifndef INC_XMATRIX #define INC_XMATRIX #include "ccmaths.h" #include "wrkcoord.h" #include "ccobject.h" class Matrix; class XMatrix : public SimpleCCObject { friend class OSRenderRegion; private: FIXED16 a; FIXED16 b; FIXED16 c; FIXED16 d; XLONG e; XLONG f; public: XMatrix(); XMatrix(const FIXED16&, const FIXED16&); XMatrix(const ANGLE& theta); XMatrix(const WorkCoord&); XMatrix(const XLONG x, const XLONG y); XMatrix(const INT32 x, const INT32 y); XMatrix(const Matrix& ); XMatrix( const FIXED16& ca, const FIXED16& cb, const FIXED16& cc, const FIXED16& cd, const XLONG ce, const XLONG cf ); void transform(WorkCoord*); void transform(WorkCoord[], UINT32 count); void transform(WorkCoord[], const WorkCoord[], UINT32); XMatrix& operator=(const XMatrix&); friend XMatrix operator*(const XMatrix&, const XMatrix&); XMatrix& operator*=(const XMatrix&); }; #endif