H d __text__TEXTDdT!y__data__DATAD-__bss__DATA__cstring__TEXT` __literal8__TEXT@__literal4__TEXTP__picsymbolstub2__TEXTT$-__la_sym_ptr2__DATA[| 2__nl_symbol_ptr__DATA __textcoal_nt__TEXT H! @4/$7 P #3AUS$}uJE EE EU;U~EEEUU UE EE;E}UUUEpE ;E~/E D$ ED$ED$T$U E7E ;E}-E D$ ED$ED$t$~U E$[]ÐUS ED$$M$?$1 $#`$$$$ $`$$E$$UVS WEEE EE @EE(}uM UEuUE@*f(Y X,ȋUE@*f(YJX,ЋEPЍvHƉuuUE@*f(Y X,ȋUE@*f(YJX,ЋEPЍFHEEE}~EEU [^]ÐU M ÐUS4 D$$4 D$$4 D$$ 4 D$$ 4 D$$4 D$$l4 D$$T4 D$$<4 D$$$4 D$$ 4 D$$4 D$$[]ÐUStERE9E0EoEpElE;E.E/EnErEdEqEgE1E2E3E4E5EhE E$E}u }tE;EuD$E $EE;EuD$E $EE;EuD$E $EE;EuD$E $JEE;EuUEx@B@E;EuD$E $&EE;EuD$E $EE;EuD$E $EE;EuD$E $EE;EuE $tEE;EuE $AEE;EuE $EE;Eu EE;EuE $EE;EuE $EE;EuE $ZEE;EuE $'EE;EuE $EE;EuE $EE;Eu8EE;Et }txE$8$x$ED$ED$$ED$ED$$vE؉D$E܉D$8$ZEЉD$EԉD$x$>EĉD$$)$ED$$ED$8$ED$x$ED$$ED$$ẺD$8$ED$x$$zEȉD$$eED$$PED$8$;ED$x$&ED$$$$8$x$$$$E : Only show frames -n : set number of particles to -x : set x resolution -y : set y resolution -r : run in root window -m : randomly change force modes -b <0-255>: Set particle brightness -f : Show frames per second -c : Run with a colormap based on a given color : e.g. -c 0xffaa66 for shades of orange e : -c 0xaaccff for shades of something?! hello world! ---- KEYBOARD CONTOLS ---- (Just press them randomly!) CURRENT FORCE SYSTEM PARAMETER CONTROLS: Decrease/Increase variable 1 : '%c' / '%c' Decrease/Increase variable 2 : '%c' / '%c' Decrease/Increase variable 3 : '%c' / '%c' Decrease/Increase variable 4 : '%c' / '%c' Restore to defaults : '%c' FORCE SYSTEM: grav : '%c' angular : '%c' other (weird) : '%c' spring : '%c' cheesy starfield : '%c' Random : '%c' Display this info : '%c' GENERAL: Reset positions + velocities : '%c' Switch to other renderer : '%c' Toggle vertical gravity : '%c' PAUSE/UNPAUSE : '%c' QUIT : '%c' run program with -h to see a list of command line options e.g. -x 800 -y 600 or somesuch. Any and all feedback is really welcome, so please send patches, advice, ideas, thoughts etc. to sr@pepcross.com i:m:fhRrn:x:y:b:c:l:Showing %d frames and quitting Number of frames before changing to next force modeNumber of frames to shownumParticlesUnable to initialise graphics routines Exiting due to received signal ?@"G⍀P⍀Pzu⍀Pa\⍀PHC⍀P/*⍀P⍀Po⍀oPZ⍀ZPE⍀EP0⍀0P⍀P{⍀Pgb⍀PNI⍀P50⍀P⍀P⍀P⍀Ps⍀sP^⍀^PI⍀IP4⍀4Pmh⍀PTO ⍀ P;6⍀P"⍀P ⍀P⍀P⍀P⍀Paz)B[t #<Un6O$Ë $Ë$'  D P `R2   ]D M5         o g  G ?    `       { s g  V J  )           n b  \ X T P L H D @ < 8 4 0 , ` ( } $  e       8  n X D >      AH y /Hs k He ] HW O HI A @H; 3 'H- % H  H H@HHHHH@HwoHbZHMEH80@H#'H HHH@HHHzHtl@H:H4H}DHhN4wU3D 0HHHHHHHvHp^HXFH@.H(H D Ho@.H@ %}uog@aYSKE=7/`)!@   `  . GG . .. .  .  .  . xr m. g_Y T. NF@ ;. 5-' ". ff . MM . 44 .  .  .  . ~x s. me_ Z. TLF A. ;3- (. "ll . SS . :: . {!{! . ww . ss . oo~ y. skkke `. ZgRgL G. Ac9c3 .. (_r _r . [Y[Y xtplhd`\XTPLHD@<840,($  -(*+, !&%# "'$)-(*+, !&%# "'$) aiq}x  7 D^<r +O\S%b}.?DY1#jK<LT_cleanup_and_exit___i686.get_pc_thunk.bx_setexitevt___i686.get_pc_thunk.cx_signalhandler_handle_keyboard_io_main___i686.get_pc_thunk.axdyld_stub_binding_helper___sF_optind_optarg_gfx_cleanup_usleep_gfx_display_image_render_blurred_buffer_psys_automovep_psys_create_particles_fprintf_gfx_SetupGfx_strcpy_malloc_strlen_strtol_atoi_getopt_psys_set_defaults_gettimeofday_psys_set_stf_psys_set_spr_psys_set_oth_psys_set_ang_psys_set_gra_psys_toggle_gravity_psys_reset_defaults_psys_reset_all_particles_psys_set_rnd_psys_inc_var_psys_dec_var_gfx_getkey_signal_exit_printf_paused_ilimit_show_usage_renderpsys