// --------------------------------------------------------------------------- // - Argument.cpp - // - afnix engine - argument class implementation - // --------------------------------------------------------------------------- // - This program is free software; you can redistribute it and/or modify - // - it provided that this copyright notice is kept intact. - // - - // - This program is distributed in the hope that it will be useful, but - // - without any warranty; without even the implied warranty of - // - merchantability or fitness for a particular purpose. In no event shall - // - the copyright holder be liable for any direct, indirect, incidental or - // - special damages arising in any way out of the use of this software. - // --------------------------------------------------------------------------- // - copyright (c) 1999-2007 amaury darsch - // --------------------------------------------------------------------------- #include "Stack.hpp" #include "Vector.hpp" #include "Boolean.hpp" #include "Runnable.hpp" #include "Argument.hpp" #include "QuarkZone.hpp" #include "Exception.hpp" namespace afnix { // ------------------------------------------------------------------------- // - class section - // ------------------------------------------------------------------------- // create a argument by quark with an index Argument::Argument (const long quark, const long index) { d_quark = quark; d_index = index; d_const = false; } // copy construct this argument Argument::Argument (const Argument& that) { that.rdlock (); d_quark = that.d_quark; d_index = that.d_index; d_const = that.d_const; that.unlock (); } // return the class name String Argument::repr (void) const { return "Argument"; } // return a clone of this argument Object* Argument::clone (void) const { return new Argument (*this); } // get a literal representation of this argument String Argument::toliteral (void) const { rdlock (); try { String result = String::qmap (d_quark); unlock (); return result; } catch (...) { unlock (); throw; } } // get a string representation of this argument String Argument::tostring (void) const { rdlock (); try { String result = String::qmap (d_quark); unlock (); return result; } catch (...) { unlock (); throw; } } // set the const flag for this argument void Argument::setconst (const bool flag) { wrlock (); d_const = flag; unlock (); } // get the const flag for this argument bool Argument::getconst (void) const { rdlock (); bool result = d_const; unlock (); return result; } // ------------------------------------------------------------------------- // - object section - // ------------------------------------------------------------------------- // the quark zone static const long QUARK_ZONE_LENGTH = 4; static QuarkZone zone (QUARK_ZONE_LENGTH); // the object supported quarks static const long QUARK_GETCONST = zone.intern ("get-const"); static const long QUARK_SETCONST = zone.intern ("set-const"); static const long QUARK_GETOBJECT = zone.intern ("get-object"); static const long QUARK_SETOBJECT = zone.intern ("set-object"); // set the object void Argument::setobj (Runnable* robj, Object* object) { wrlock (); // check for the const flag if (d_const == true) { unlock (); throw Exception ("const-error", "const violation for argument", String::qmap (d_quark)); } // get the stack runnable and set the object try { Stack* stk = robj->getstk (); stk->set (d_index, object); unlock (); } catch (...) { unlock (); throw; } } // return true if the given quark is defined bool Argument::isquark (const long quark, const bool hflg) const { rdlock (); if (zone.exists (quark) == true) { unlock (); return true; } bool result = hflg ? Literal::isquark (quark, hflg) : false; unlock (); return result; } // set this object as a const object Object* Argument::cdef (Runnable* robj, Nameset* nset, Object* object) { wrlock (); try { setobj (robj, object); d_const = true; robj->post (object); unlock (); return object; } catch (...) { unlock (); throw; } } // set this object with an object Object* Argument::vdef (Runnable* robj, Nameset* nset, Object* object) { wrlock (); try { setobj (robj, object); robj->post (object); unlock (); return object; } catch (...) { unlock (); throw; } } // evaluate this object - this is like get object Object* Argument::eval (Runnable* robj, Nameset* nset) { rdlock (); try { Stack* stk = robj->getstk (); Object* result = stk->get (d_index); robj->post (result); unlock (); return result; } catch (...) { unlock (); throw; } } // apply this object with a set of arguments and a quark Object* Argument::apply (Runnable* robj, Nameset* nset, const long quark, Vector* argv) { // get the number of arguments long argc = (argv == nilp) ? 0 : argv->length (); // dispatch 0 argument if (argc == 0) { if (quark == QUARK_GETCONST) return new Boolean (getconst ()); if (quark == QUARK_GETOBJECT) { rdlock (); try { Object* result = eval (robj, nset); robj->post (result); unlock (); return result; } catch (...) { unlock (); throw; } } } // dispatch 1 argument if (argc == 1) { if (quark == QUARK_SETCONST) { bool bval = argv->getbool (0); setconst (bval); return nilp; } if (quark == QUARK_SETOBJECT) { setobj (robj, argv->get (0)); return nilp; } } // call the literal method return Literal::apply (robj, nset, quark, argv); } }