// ---------------------------------------------------------------------------
// - Argument.cpp -
// - afnix engine - argument class implementation -
// ---------------------------------------------------------------------------
// - This program is free software; you can redistribute it and/or modify -
// - it provided that this copyright notice is kept intact. -
// - -
// - This program is distributed in the hope that it will be useful, but -
// - without any warranty; without even the implied warranty of -
// - merchantability or fitness for a particular purpose. In no event shall -
// - the copyright holder be liable for any direct, indirect, incidental or -
// - special damages arising in any way out of the use of this software. -
// ---------------------------------------------------------------------------
// - copyright (c) 1999-2007 amaury darsch -
// ---------------------------------------------------------------------------
#include "Stack.hpp"
#include "Vector.hpp"
#include "Boolean.hpp"
#include "Runnable.hpp"
#include "Argument.hpp"
#include "QuarkZone.hpp"
#include "Exception.hpp"
namespace afnix {
// -------------------------------------------------------------------------
// - class section -
// -------------------------------------------------------------------------
// create a argument by quark with an index
Argument::Argument (const long quark, const long index) {
d_quark = quark;
d_index = index;
d_const = false;
}
// copy construct this argument
Argument::Argument (const Argument& that) {
that.rdlock ();
d_quark = that.d_quark;
d_index = that.d_index;
d_const = that.d_const;
that.unlock ();
}
// return the class name
String Argument::repr (void) const {
return "Argument";
}
// return a clone of this argument
Object* Argument::clone (void) const {
return new Argument (*this);
}
// get a literal representation of this argument
String Argument::toliteral (void) const {
rdlock ();
try {
String result = String::qmap (d_quark);
unlock ();
return result;
} catch (...) {
unlock ();
throw;
}
}
// get a string representation of this argument
String Argument::tostring (void) const {
rdlock ();
try {
String result = String::qmap (d_quark);
unlock ();
return result;
} catch (...) {
unlock ();
throw;
}
}
// set the const flag for this argument
void Argument::setconst (const bool flag) {
wrlock ();
d_const = flag;
unlock ();
}
// get the const flag for this argument
bool Argument::getconst (void) const {
rdlock ();
bool result = d_const;
unlock ();
return result;
}
// -------------------------------------------------------------------------
// - object section -
// -------------------------------------------------------------------------
// the quark zone
static const long QUARK_ZONE_LENGTH = 4;
static QuarkZone zone (QUARK_ZONE_LENGTH);
// the object supported quarks
static const long QUARK_GETCONST = zone.intern ("get-const");
static const long QUARK_SETCONST = zone.intern ("set-const");
static const long QUARK_GETOBJECT = zone.intern ("get-object");
static const long QUARK_SETOBJECT = zone.intern ("set-object");
// set the object
void Argument::setobj (Runnable* robj, Object* object) {
wrlock ();
// check for the const flag
if (d_const == true) {
unlock ();
throw Exception ("const-error", "const violation for argument",
String::qmap (d_quark));
}
// get the stack runnable and set the object
try {
Stack* stk = robj->getstk ();
stk->set (d_index, object);
unlock ();
} catch (...) {
unlock ();
throw;
}
}
// return true if the given quark is defined
bool Argument::isquark (const long quark, const bool hflg) const {
rdlock ();
if (zone.exists (quark) == true) {
unlock ();
return true;
}
bool result = hflg ? Literal::isquark (quark, hflg) : false;
unlock ();
return result;
}
// set this object as a const object
Object* Argument::cdef (Runnable* robj, Nameset* nset, Object* object) {
wrlock ();
try {
setobj (robj, object);
d_const = true;
robj->post (object);
unlock ();
return object;
} catch (...) {
unlock ();
throw;
}
}
// set this object with an object
Object* Argument::vdef (Runnable* robj, Nameset* nset, Object* object) {
wrlock ();
try {
setobj (robj, object);
robj->post (object);
unlock ();
return object;
} catch (...) {
unlock ();
throw;
}
}
// evaluate this object - this is like get object
Object* Argument::eval (Runnable* robj, Nameset* nset) {
rdlock ();
try {
Stack* stk = robj->getstk ();
Object* result = stk->get (d_index);
robj->post (result);
unlock ();
return result;
} catch (...) {
unlock ();
throw;
}
}
// apply this object with a set of arguments and a quark
Object* Argument::apply (Runnable* robj, Nameset* nset, const long quark,
Vector* argv) {
// get the number of arguments
long argc = (argv == nilp) ? 0 : argv->length ();
// dispatch 0 argument
if (argc == 0) {
if (quark == QUARK_GETCONST) return new Boolean (getconst ());
if (quark == QUARK_GETOBJECT) {
rdlock ();
try {
Object* result = eval (robj, nset);
robj->post (result);
unlock ();
return result;
} catch (...) {
unlock ();
throw;
}
}
}
// dispatch 1 argument
if (argc == 1) {
if (quark == QUARK_SETCONST) {
bool bval = argv->getbool (0);
setconst (bval);
return nilp;
}
if (quark == QUARK_SETOBJECT) {
setobj (robj, argv->get (0));
return nilp;
}
}
// call the literal method
return Literal::apply (robj, nset, quark, argv);
}
}
syntax highlighted by Code2HTML, v. 0.9.1