// ---------------------------------------------------------------------------
// - Argument.hpp -
// - afnix engine - argument class definition -
// ---------------------------------------------------------------------------
// - This program is free software; you can redistribute it and/or modify -
// - it provided that this copyright notice is kept intact. -
// - -
// - This program is distributed in the hope that it will be useful, but -
// - without any warranty; without even the implied warranty of -
// - merchantability or fitness for a particular purpose. In no event shall -
// - the copyright holder be liable for any direct, indirect, incidental or -
// - special damages arising in any way out of the use of this software. -
// ---------------------------------------------------------------------------
// - copyright (c) 1999-2007 amaury darsch -
// ---------------------------------------------------------------------------
#ifndef AFNIX_ARGUMENT_HPP
#define AFNIX_ARGUMENT_HPP
#ifndef AFNIX_STRING_HPP
#include "String.hpp"
#endif
namespace afnix {
/// The argument class defines a binding between a name and an index for
/// the execution stack. The index is relative to the frame pointer. The
/// class behaves like the symbol class.
/// @author amaury darsch
class Argument : public Literal {
private:
/// the argument quark
long d_quark;
/// the argument index
long d_index;
/// the const flag
bool d_const;
public:
/// create a new argument with a quark and an index
/// @param quark the argument quark
/// @param index the index in the runnable stack
Argument (const long quark, const long index);
/// copy construct this argument
/// @param that the argument to copy
Argument (const Argument& that);
/// @return the class name
String repr (void) const;
/// @return a clone of this argument
Object* clone (void) const;
/// @return a literal representation of this argument
String toliteral (void) const;
/// @return a string representation of this argument
String tostring (void) const;
/// set the const flag for this argument
/// @param flag the flag to set
void setconst (const bool flag);
/// @return the const flag for this argument
bool getconst (void) const;
private:
// make the assignment operator private
Argument& operator = (const Argument&);
public:
/// set the argument object
/// @param robj the current runnable
/// @param object the object to set
void setobj (Runnable* robj, Object* object);
/// @return true if the given quark is defined
bool isquark (const long quark, const bool hflg) const;
/// set this argument as a const object
/// @param robj the current runnable
/// @param nset the current nameset
/// @param object the object to set
Object* cdef (Runnable* robj, Nameset* nset, Object* object);
/// set this argument with an object
/// @param robj the current runnable
/// @param nset the current nameset
/// @param object the object to set
Object* vdef (Runnable* robj, Nameset* nset, Object* object);
/// evaluate an object in this argument
/// @param robj the current runnable
/// @param nset the current nameset
/// @return the evaluated object
Object* eval (Runnable* robj, Nameset* nset);
/// apply this argument with a set of arguments and a quark
/// @param robj the current runnable
/// @param nset the current nameset
/// @param quark the quark to apply these arguments
/// @param argv the arguments to apply
Object* apply (Runnable* robj, Nameset* nset, const long quark,
Vector* argv);
};
}
#endif
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