// --------------------------------------------------------------------------- // - Globalset.hpp - // - afnix engine - global set class definition - // --------------------------------------------------------------------------- // - This program is free software; you can redistribute it and/or modify - // - it provided that this copyright notice is kept intact. - // - - // - This program is distributed in the hope that it will be useful, but - // - without any warranty; without even the implied warranty of - // - merchantability or fitness for a particular purpose. In no event shall - // - the copyright holder be liable for any direct, indirect, incidental or - // - special damages arising in any way out of the use of this software. - // --------------------------------------------------------------------------- // - copyright (c) 1999-2007 amaury darsch - // --------------------------------------------------------------------------- #ifndef AFNIX_GLOBALSET_HPP #define AFNIX_GLOBALSET_HPP #ifndef AFNIX_NAMESET_HPP #include "Nameset.hpp" #endif #ifndef AFNIX_QUARKTABLE_HPP #include "QuarkTable.hpp" #endif namespace afnix { /// The Globalset class is a nameset designed to handle a large set of /// objects. Each object is associated with a symbol. Creating by quark /// automatically creates the symbol object. The evaluation automatically /// retreive the symbol by quark and return the object. /// @author amaury darsch class Globalset : public Nameset { private: QuarkTable* p_table; public: /// create a new global set Globalset (void); /// create a new global set with a parent nameset /// @param nset the parent nameset Globalset (Nameset* nset); /// destroy this globalset ~Globalset (void); /// @return the class name String repr (void) const; /// make this globalset a shared object void mksho (void); /// reset this global set void reset (void); /// @return a child global set Nameset* dup (void); /// add a new object by quark /// @param quark the object quark /// @param object the object to bind void bind (const long quark, Object* object); /// @return true if the qaurk exists in this global set bool exists (const long quark) const; /// @return an object by quark but do not evaluate Object* find (const long quark) const; /// remove an object by quark in this nameset /// @param quark the binding to remove void remove (const long quark); private: // make the copy constructor private Globalset (const Globalset&); // make the assignment operator private Globalset& operator = (const Globalset&); public: /// set an object as a const object by quark /// @param robj the current runnable /// @param nset the current nameset /// @param quark the quark to bind this constant /// @param object the object to set Object* cdef (Runnable* robj, Nameset* nset, const long quark, Object* object); /// set an object to this object by quark /// @param robj the current runnable /// @param nset the current nameset /// @param quark the quark to bind this object /// @param object the object to set Object* vdef (Runnable* robj, Nameset* nset, const long quark, Object* object); /// evaluate an object in the current nameset by quark /// @param robj the current runnable /// @param nset the current nameset /// @param quark the quark to evaluate Object* eval (Runnable* robj, Nameset* nset, const long quark); }; } #endif