// --------------------------------------------------------------------------- // - Nameset.hpp - // - afnix engine - nameset class definition - // --------------------------------------------------------------------------- // - This program is free software; you can redistribute it and/or modify - // - it provided that this copyright notice is kept intact. - // - - // - This program is distributed in the hope that it will be useful, but - // - without any warranty; without even the implied warranty of - // - merchantability or fitness for a particular purpose. In no event shall - // - the copyright holder be liable for any direct, indirect, incidental or - // - special damages arising in any way out of the use of this software. - // --------------------------------------------------------------------------- // - copyright (c) 1999-2007 amaury darsch - // --------------------------------------------------------------------------- #ifndef AFNIX_NAMESET_HPP #define AFNIX_NAMESET_HPP #ifndef AFNIX_OBJECT_HPP #include "Object.hpp" #endif namespace afnix { /// The Nameset class defines an environment for a set of objects. Since /// a nameset is an object, it is possible to create or evaluate by /// name. This class is an abstract class. /// @author amaury darsch class Nameset : public Object { protected: Nameset* p_parent; public: /// create a new nameset Nameset (void); /// destroy this nameset ~Nameset (void); /// set the parent nameset /// @param nset the parent nameset void setparent (Nameset* nset); /// @return the parent nameset Nameset* getparent (void) const; /// reset this nameset virtual void reset (void) =0; /// @return a child nameset virtual Nameset* dup (void) =0; /// add a new object by quark /// @param quark the object quark /// @param object the object to bind virtual void bind (const long quark, Object* object) =0; /// add a new object by name /// @param name the object name /// @param object the object to bind virtual void bind (const String& name, Object* object); /// @return true if the quark exists in this nameset virtual bool exists (const long quark) const =0; /// @return true if the name exists in this nameset virtual bool exists (const String& name) const; /// @return true if the quark is valid in the namesets virtual bool isvalid (const long quark) const; /// @return true if the name is valid in the namesets virtual bool isvalid (const String& name) const; /// @return an object by quark but do not evaluate virtual Object* find (const long quark) const =0; /// @return an object by name but do not evaluate virtual Object* find (const String& name) const; /// remove an object by quark in this nameset /// @param quark the binding to remove virtual void remove (const long quark) =0; /// remove an object by name in this nameset /// @param name the binding to remove virtual void remove (const String& name); /// create a child nameset by quark /// @param quark the child nameset quark virtual Nameset* mknset (const long quark); /// create a child nameset by name /// @param name the child nameset name virtual Nameset* mknset (const String& name); /// @return a nameset by quark virtual Nameset* getnset (const long quark) const; /// @return a nameset by name virtual Nameset* getnset (const String& name) const; /// create a new constant symbol by quark /// @param quark the symbol quark to create /// @param object the object to bind virtual void symcst (const long quark, Object* object); /// create a new constant symbol by name /// @param name the symbol name to create /// @param object the object to bind virtual void symcst (const String& name, Object* object); /// create a new symbol by quark /// @param quark the symbol quark to create /// @param object the object to bind virtual void symdef (const long quark, Object* object); /// create a new symbol by name /// @param name the symbol name to create /// @param object the object to bind virtual void symdef (const String& name, Object* object); private: // make the copy constructor private Nameset (const Nameset&); // make the assignment operator private Nameset& operator = (const Nameset&); }; } #endif