// ---------------------------------------------------------------------------
// - Superset.cpp -
// - afnix engine - superset class implementation -
// ---------------------------------------------------------------------------
// - This program is free software; you can redistribute it and/or modify -
// - it provided that this copyright notice is kept intact. -
// - -
// - This program is distributed in the hope that it will be useful, but -
// - without any warranty; without even the implied warranty of -
// - merchantability or fitness for a particular purpose. In no event shall -
// - the copyright holder be liable for any direct, indirect, incidental or -
// - special damages arising in any way out of the use of this software. -
// ---------------------------------------------------------------------------
// - copyright (c) 1999-2007 amaury darsch -
// ---------------------------------------------------------------------------
#include "Superset.hpp"
#include "Exception.hpp"
namespace afnix {
// -------------------------------------------------------------------------
// - class section -
// -------------------------------------------------------------------------
// create a default superset
Superset::Superset (void) {
d_glst.reset ();
}
// destroy this superset
Superset::~Superset (void) {
reset ();
}
// return the class name
String Superset::repr (void) const {
return "Superset";
}
// make this superset a shared object
void Superset::mksho (void) {
if (p_shared != nilp) return;
Globalset::mksho ();
d_glst.mksho ();
}
// reset this super set
void Superset::reset (void) {
wrlock ();
try {
// reset all registered nameset
long size = length ();
for (long i = 0; i < size; i++) {
Nameset* nset = get (i);
if (nset != nilp) nset->reset ();
}
// reset the globalset
Globalset::reset ();
unlock ();
} catch (...) {
unlock ();
throw;
}
}
// return the size of the superset
long Superset::length (void) const {
rdlock ();
try {
long result = d_glst.length ();
unlock ();
return result;
} catch (...) {
unlock ();
throw;
}
}
// create a nameset by quark and register it
Nameset* Superset::mknset (const long quark) {
wrlock ();
if (exists (quark) == true) {
Nameset* nset = getnset (quark);
unlock ();
return nset;
}
try {
Nameset* result = Nameset::mknset (quark);
d_glst.append (result);
unlock ();
return result;
} catch (...) {
unlock ();
throw;
}
}
// create a nameset by name and register it
Nameset* Superset::mknset (const String& name) {
return mknset (name.toquark ());
}
// return a nameset by index
Nameset* Superset::get (const long index) const {
rdlock ();
try {
// get the nameset
Object* obj = d_glst.get (index);
Nameset* nset = dynamic_cast <Nameset*> (obj);
if (nset == nilp) {
throw Exception ("superset-error", "cannot find nameset by index");
}
unlock ();
return nset;
} catch (...) {
unlock ();
throw;
}
}
}
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