// --------------------------------------------------------------------------- // - Symbol.cpp - // - afnix engine - symbol class implementation - // --------------------------------------------------------------------------- // - This program is free software; you can redistribute it and/or modify - // - it provided that this copyright notice is kept intact. - // - - // - This program is distributed in the hope that it will be useful, but - // - without any warranty; without even the implied warranty of - // - merchantability or fitness for a particular purpose. In no event shall - // - the copyright holder be liable for any direct, indirect, incidental or - // - special damages arising in any way out of the use of this software. - // --------------------------------------------------------------------------- // - copyright (c) 1999-2007 amaury darsch - // --------------------------------------------------------------------------- #include "Vector.hpp" #include "Symbol.hpp" #include "Lexical.hpp" #include "Boolean.hpp" #include "Promise.hpp" #include "Runnable.hpp" #include "QuarkZone.hpp" #include "Exception.hpp" namespace afnix { // ------------------------------------------------------------------------- // - class section - // ------------------------------------------------------------------------- // create a new symbol by name Symbol::Symbol (const String& name) { if (Lexical::valid (name) == false) throw Exception ("name-error", "invalid symbol name", name); d_quark = name.toquark (); p_object = nilp; d_const = false; } // create a new symbol by quark Symbol::Symbol (const long quark) { d_quark = quark; p_object = nilp; d_const = false; } // create a symbol by name with an object Symbol::Symbol (const String& name, Object* object) { if (Lexical::valid (name) == false) throw Exception ("name-error", "invalid symbol name", name); d_quark = name.toquark (); p_object = Object::iref (object); d_const = false; } // create a symbol by quark with an object Symbol::Symbol (const long quark, Object* object) { d_quark = quark; p_object = Object::iref (object); d_const = false; } // copy constructor for this symbol Symbol::Symbol (const Symbol& that) { that.rdlock (); try { d_quark = that.d_quark; p_object = Object::iref (that.p_object); d_const = that.d_const; that.unlock (); } catch (...) { that.unlock (); throw; } } // destroy this symbol Symbol::~Symbol (void) { Object::dref (p_object); } // return the class name String Symbol::repr (void) const { return "Symbol"; } // clone this symbol Object* Symbol::clone (void) const { return new Symbol (*this); } // make this symbol a shared object void Symbol::mksho (void) { if (p_shared != nilp) return; Object::mksho (); if (p_object != nilp) p_object->mksho (); } // get a literal representation of this symbol String Symbol::toliteral (void) const { rdlock (); String result = String::qmap (d_quark); unlock (); return result; } // get a string representation of this symbol String Symbol::tostring (void) const { rdlock (); String result = String::qmap (d_quark); unlock (); return result; } // get the symbol quark long Symbol::toquark (void) const { rdlock (); long result = d_quark; unlock (); return result; } // set the const flag for this symbol void Symbol::setconst (const bool flag) { wrlock (); d_const = flag; unlock (); } // get the const flag for this symbol bool Symbol::getconst (void) const { rdlock (); bool result = d_const; unlock (); return result; } // set the object for this symbol void Symbol::setobj (Object* object) { // get the write lock wrlock (); // check for the const flag if (d_const == true) { const String& name = String::qmap (d_quark); unlock (); throw Exception ("const-error", "const violation for symbol", name); } Object::iref (object); Object::dref (p_object); p_object = object; if ((p_shared != nilp) && (p_object != nilp)) p_object->mksho (); unlock (); } // get the symbol object Object* Symbol::getobj (void) const { rdlock (); Object* result = p_object; unlock (); return result; } // ------------------------------------------------------------------------- // - object section - // ------------------------------------------------------------------------- // the quark zone static const long QUARK_ZONE_LENGTH = 4; static QuarkZone zone (QUARK_ZONE_LENGTH); // the symbol supported quarks static const long QUARK_GETCONST = zone.intern ("get-const"); static const long QUARK_SETCONST = zone.intern ("set-const"); static const long QUARK_GETOBJECT = zone.intern ("get-object"); static const long QUARK_SETOBJECT = zone.intern ("set-object"); // create a new object in a generic way Object* Symbol::mknew (Vector* argv) { // get the number of arguments long argc = (argv == nilp) ? 0 : argv->length (); // check for 1 argument if (argc == 1) { String name = argv->getstring (0); return new Symbol (name); } // check for 2 arguments if (argc == 2) { String name = argv->getstring (0); return new Symbol (name, argv->get (1)); } // illegal arguments throw Exception ("argument-error", "too many arguments with symbol"); } // return true if the given quark is defined bool Symbol::isquark (const long quark, const bool hflg) const { rdlock (); if (zone.exists(quark) == true) { unlock (); return true; } bool result = hflg ? Object::isquark (quark, hflg) : false; unlock (); return result; } // set a constant object to this object Object* Symbol::cdef (Runnable* robj, Nameset* nset, Object* object) { // get thr write lock wrlock (); // define constant try { setobj (object); d_const = true; robj->post (object); unlock (); return object; } catch (...) { unlock (); throw; } } // set an object to this object Object* Symbol::vdef (Runnable* robj, Nameset* nset, Object* object) { wrlock (); try { setobj (object); robj->post (object); unlock (); return object; } catch (...) { unlock (); throw; } } // evaluate this object Object* Symbol::eval (Runnable* robj, Nameset* nset) { rdlock (); try { Object* result = p_object; if (dynamic_cast (p_object) != nilp) result = p_object->eval (robj, nset); if (robj != nilp) robj->post (result); unlock (); return result; } catch (...) { unlock (); throw; } } // apply this object with a set of arguments and a quark Object* Symbol::apply (Runnable* robj, Nameset* nset, const long quark, Vector* argv) { // get the number of arguments long argc = (argv == nilp) ? 0 : argv->length (); // dispatch 0 argument if (argc == 0) { if (quark == QUARK_GETCONST) return new Boolean (getconst ()); if (quark == QUARK_GETOBJECT) { rdlock (); Object* result = getobj (); robj->post (result); unlock (); return result; } } // dispatch 1 argument if (argc == 1) { if (quark == QUARK_SETCONST) { bool bval = argv->getbool (0); setconst (bval); return nilp; } if (quark == QUARK_SETOBJECT) { setobj (argv->get (0)); return nilp; } } // call the literal method return Literal::apply (robj, nset, quark, argv); } }