// ---------------------------------------------------------------------------
// - Symbol.cpp -
// - afnix engine - symbol class implementation -
// ---------------------------------------------------------------------------
// - This program is free software; you can redistribute it and/or modify -
// - it provided that this copyright notice is kept intact. -
// - -
// - This program is distributed in the hope that it will be useful, but -
// - without any warranty; without even the implied warranty of -
// - merchantability or fitness for a particular purpose. In no event shall -
// - the copyright holder be liable for any direct, indirect, incidental or -
// - special damages arising in any way out of the use of this software. -
// ---------------------------------------------------------------------------
// - copyright (c) 1999-2007 amaury darsch -
// ---------------------------------------------------------------------------
#include "Vector.hpp"
#include "Symbol.hpp"
#include "Lexical.hpp"
#include "Boolean.hpp"
#include "Promise.hpp"
#include "Runnable.hpp"
#include "QuarkZone.hpp"
#include "Exception.hpp"
namespace afnix {
// -------------------------------------------------------------------------
// - class section -
// -------------------------------------------------------------------------
// create a new symbol by name
Symbol::Symbol (const String& name) {
if (Lexical::valid (name) == false)
throw Exception ("name-error", "invalid symbol name", name);
d_quark = name.toquark ();
p_object = nilp;
d_const = false;
}
// create a new symbol by quark
Symbol::Symbol (const long quark) {
d_quark = quark;
p_object = nilp;
d_const = false;
}
// create a symbol by name with an object
Symbol::Symbol (const String& name, Object* object) {
if (Lexical::valid (name) == false)
throw Exception ("name-error", "invalid symbol name", name);
d_quark = name.toquark ();
p_object = Object::iref (object);
d_const = false;
}
// create a symbol by quark with an object
Symbol::Symbol (const long quark, Object* object) {
d_quark = quark;
p_object = Object::iref (object);
d_const = false;
}
// copy constructor for this symbol
Symbol::Symbol (const Symbol& that) {
that.rdlock ();
try {
d_quark = that.d_quark;
p_object = Object::iref (that.p_object);
d_const = that.d_const;
that.unlock ();
} catch (...) {
that.unlock ();
throw;
}
}
// destroy this symbol
Symbol::~Symbol (void) {
Object::dref (p_object);
}
// return the class name
String Symbol::repr (void) const {
return "Symbol";
}
// clone this symbol
Object* Symbol::clone (void) const {
return new Symbol (*this);
}
// make this symbol a shared object
void Symbol::mksho (void) {
if (p_shared != nilp) return;
Object::mksho ();
if (p_object != nilp) p_object->mksho ();
}
// get a literal representation of this symbol
String Symbol::toliteral (void) const {
rdlock ();
String result = String::qmap (d_quark);
unlock ();
return result;
}
// get a string representation of this symbol
String Symbol::tostring (void) const {
rdlock ();
String result = String::qmap (d_quark);
unlock ();
return result;
}
// get the symbol quark
long Symbol::toquark (void) const {
rdlock ();
long result = d_quark;
unlock ();
return result;
}
// set the const flag for this symbol
void Symbol::setconst (const bool flag) {
wrlock ();
d_const = flag;
unlock ();
}
// get the const flag for this symbol
bool Symbol::getconst (void) const {
rdlock ();
bool result = d_const;
unlock ();
return result;
}
// set the object for this symbol
void Symbol::setobj (Object* object) {
// get the write lock
wrlock ();
// check for the const flag
if (d_const == true) {
const String& name = String::qmap (d_quark);
unlock ();
throw Exception ("const-error", "const violation for symbol", name);
}
Object::iref (object);
Object::dref (p_object);
p_object = object;
if ((p_shared != nilp) && (p_object != nilp)) p_object->mksho ();
unlock ();
}
// get the symbol object
Object* Symbol::getobj (void) const {
rdlock ();
Object* result = p_object;
unlock ();
return result;
}
// -------------------------------------------------------------------------
// - object section -
// -------------------------------------------------------------------------
// the quark zone
static const long QUARK_ZONE_LENGTH = 4;
static QuarkZone zone (QUARK_ZONE_LENGTH);
// the symbol supported quarks
static const long QUARK_GETCONST = zone.intern ("get-const");
static const long QUARK_SETCONST = zone.intern ("set-const");
static const long QUARK_GETOBJECT = zone.intern ("get-object");
static const long QUARK_SETOBJECT = zone.intern ("set-object");
// create a new object in a generic way
Object* Symbol::mknew (Vector* argv) {
// get the number of arguments
long argc = (argv == nilp) ? 0 : argv->length ();
// check for 1 argument
if (argc == 1) {
String name = argv->getstring (0);
return new Symbol (name);
}
// check for 2 arguments
if (argc == 2) {
String name = argv->getstring (0);
return new Symbol (name, argv->get (1));
}
// illegal arguments
throw Exception ("argument-error", "too many arguments with symbol");
}
// return true if the given quark is defined
bool Symbol::isquark (const long quark, const bool hflg) const {
rdlock ();
if (zone.exists(quark) == true) {
unlock ();
return true;
}
bool result = hflg ? Object::isquark (quark, hflg) : false;
unlock ();
return result;
}
// set a constant object to this object
Object* Symbol::cdef (Runnable* robj, Nameset* nset, Object* object) {
// get thr write lock
wrlock ();
// define constant
try {
setobj (object);
d_const = true;
robj->post (object);
unlock ();
return object;
} catch (...) {
unlock ();
throw;
}
}
// set an object to this object
Object* Symbol::vdef (Runnable* robj, Nameset* nset, Object* object) {
wrlock ();
try {
setobj (object);
robj->post (object);
unlock ();
return object;
} catch (...) {
unlock ();
throw;
}
}
// evaluate this object
Object* Symbol::eval (Runnable* robj, Nameset* nset) {
rdlock ();
try {
Object* result = p_object;
if (dynamic_cast <Promise*> (p_object) != nilp)
result = p_object->eval (robj, nset);
if (robj != nilp) robj->post (result);
unlock ();
return result;
} catch (...) {
unlock ();
throw;
}
}
// apply this object with a set of arguments and a quark
Object* Symbol::apply (Runnable* robj, Nameset* nset, const long quark,
Vector* argv) {
// get the number of arguments
long argc = (argv == nilp) ? 0 : argv->length ();
// dispatch 0 argument
if (argc == 0) {
if (quark == QUARK_GETCONST) return new Boolean (getconst ());
if (quark == QUARK_GETOBJECT) {
rdlock ();
Object* result = getobj ();
robj->post (result);
unlock ();
return result;
}
}
// dispatch 1 argument
if (argc == 1) {
if (quark == QUARK_SETCONST) {
bool bval = argv->getbool (0);
setconst (bval);
return nilp;
}
if (quark == QUARK_SETOBJECT) {
setobj (argv->get (0));
return nilp;
}
}
// call the literal method
return Literal::apply (robj, nset, quark, argv);
}
}
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