// --------------------------------------------------------------------------- // - Edge.hpp - // - afnix:gfx module - graph edge class definition - // --------------------------------------------------------------------------- // - This program is free software; you can redistribute it and/or modify - // - it provided that this copyright notice is kept intact. - // - - // - This program is distributed in the hope that it will be useful, but - // - without any warranty; without even the implied warranty of - // - merchantability or fitness for a particular purpose. In no event shall - // - the copyright holder be liable for any direct, indirect, incidental or - // - special damages arising in any way out of the use of this software. - // --------------------------------------------------------------------------- // - copyright (c) 1999-2007 amaury darsch - // --------------------------------------------------------------------------- #ifndef AFNIX_EDGE_HPP #define AFNIX_EDGE_HPP #ifndef AFNIX_SET_HPP #include "Set.hpp" #endif namespace afnix { /// The Edge class is the class used to represent the connectivity between /// two vertices or more in a graph. If the edge is associated with more /// than two vertices, it is called an hyperedge and the resulting graph is /// called an hypergraph. If the edge contains only one vertex, the edge /// is assumed to be a self-loop. The total number of vertices attached to /// the edge is called the edge cardinality. /// @author amaury darsch class Edge : public virtual Object { protected: /// the edge marker bool d_mrk; /// the vertices object set Set d_vos; /// the edge client object Object* p_clo; public: /// create an empty edge Edge (void); /// create an edge with a client object /// @param clo the client object Edge (Object* clo); /// destroy this edge ~Edge (void); /// @return the class name String repr (void) const; // make this edge a shared object void mksho (void); /// reset this edge virtual void reset (void); /// @return the edge cardinality virtual long cardinality (void) const; /// attach a vertex to this edge /// @param vertex the vertex to attach virtual void add (class Vertex* vertex); /// @return a vertex by index virtual class Vertex* get (const long index) const; /// set the edge client object /// @param clo the client object virtual void setclo (Object* clo); /// @return the edge client object virtual Object* getclo (void) const; private: // make the copy constructor private Edge (const Edge&); // make the assignment operator private Edge& operator = (const Edge&); public: /// create a object in a generic way /// @param argv the argument vector static Object* mknew (Vector* argv); /// @return true if the given quark is defined bool isquark (const long quark, const bool hflg) const; /// apply this object with a set of arguments and a quark /// @param robj the current runnable /// @param nset the current nameset /// @param quark the quark to apply these arguments /// @param argv the arguments to apply Object* apply (Runnable* robj, Nameset* nset, const long quark, Vector* argv); }; } #endif