// ---------------------------------------------------------------------------
// - Edge.hpp -
// - afnix:gfx module - graph edge class definition -
// ---------------------------------------------------------------------------
// - This program is free software; you can redistribute it and/or modify -
// - it provided that this copyright notice is kept intact. -
// - -
// - This program is distributed in the hope that it will be useful, but -
// - without any warranty; without even the implied warranty of -
// - merchantability or fitness for a particular purpose. In no event shall -
// - the copyright holder be liable for any direct, indirect, incidental or -
// - special damages arising in any way out of the use of this software. -
// ---------------------------------------------------------------------------
// - copyright (c) 1999-2007 amaury darsch -
// ---------------------------------------------------------------------------
#ifndef AFNIX_EDGE_HPP
#define AFNIX_EDGE_HPP
#ifndef AFNIX_SET_HPP
#include "Set.hpp"
#endif
namespace afnix {
/// The Edge class is the class used to represent the connectivity between
/// two vertices or more in a graph. If the edge is associated with more
/// than two vertices, it is called an hyperedge and the resulting graph is
/// called an hypergraph. If the edge contains only one vertex, the edge
/// is assumed to be a self-loop. The total number of vertices attached to
/// the edge is called the edge cardinality.
/// @author amaury darsch
class Edge : public virtual Object {
protected:
/// the edge marker
bool d_mrk;
/// the vertices object set
Set d_vos;
/// the edge client object
Object* p_clo;
public:
/// create an empty edge
Edge (void);
/// create an edge with a client object
/// @param clo the client object
Edge (Object* clo);
/// destroy this edge
~Edge (void);
/// @return the class name
String repr (void) const;
// make this edge a shared object
void mksho (void);
/// reset this edge
virtual void reset (void);
/// @return the edge cardinality
virtual long cardinality (void) const;
/// attach a vertex to this edge
/// @param vertex the vertex to attach
virtual void add (class Vertex* vertex);
/// @return a vertex by index
virtual class Vertex* get (const long index) const;
/// set the edge client object
/// @param clo the client object
virtual void setclo (Object* clo);
/// @return the edge client object
virtual Object* getclo (void) const;
private:
// make the copy constructor private
Edge (const Edge&);
// make the assignment operator private
Edge& operator = (const Edge&);
public:
/// create a object in a generic way
/// @param argv the argument vector
static Object* mknew (Vector* argv);
/// @return true if the given quark is defined
bool isquark (const long quark, const bool hflg) const;
/// apply this object with a set of arguments and a quark
/// @param robj the current runnable
/// @param nset the current nameset
/// @param quark the quark to apply these arguments
/// @param argv the arguments to apply
Object* apply (Runnable* robj, Nameset* nset, const long quark,
Vector* argv);
};
}
#endif
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