// --------------------------------------------------------------------------- // - Graph.hpp - // - standard object module - graph base class definition - // --------------------------------------------------------------------------- // - This program is free software; you can redistribute it and/or modify - // - it provided that this copyright notice is kept intact. - // - - // - This program is distributed in the hope that it will be useful, but - // - without any warranty; without even the implied warranty of - // - merchantability or fitness for a particular purpose. In no event shall - // - the copyright holder be liable for any direct, indirect, incidental or - // - special damages arising in any way out of the use of this software. - // --------------------------------------------------------------------------- // - copyright (c) 1999-2007 amaury darsch - // --------------------------------------------------------------------------- #ifndef AFNIX_GRAPH_HPP #define AFNIX_GRAPH_HPP #ifndef AFNIX_EDGE_HPP #include "Edge.hpp" #endif #ifndef AFNIX_VERTEX_HPP #include "Vertex.hpp" #endif namespace afnix { /// The Graph class is the base class used to hold a graph. A graph is /// a set of edges and vertices. If the edges used to compose the graph are /// hyperedges, then the graph is called a hypergraph. /// @author amaury darsch class Graph : public virtual Object { protected: /// the set of edges Set d_edges; /// the set of vertices Set d_vrtxs; /// the graph client object Object* p_clo; public: /// create an empty graph Graph (void); /// create a graph with a client object /// @param clo the client object Graph (Object* clo); /// destroy this graph ~Graph (void); /// @return the class name String repr (void) const; /// make this vector a shared object void mksho (void); /// reset the graph virtual void reset (void); /// reset the graph edges virtual void ereset (void); /// reset the graph vertices virtual void vreset (void); /// @return true is an edge exists in this graph virtual bool exists (Edge* edge) const; /// @return true if a vertex exists in this graph virtual bool exists (Vertex* vertex) const; /// add a vertex to this graph. /// @param vertex the vertex to add virtual void add (Vertex* vertex); /// add an edge to this graph. /// @param edge the edge to add virtual void add (Edge* edge); /// @return the number of edges virtual long getne (void) const; /// @return the number of vertices virtual long getnv (void) const; /// @return an edge by index virtual Edge* getedge (const long index) const; /// @return a vertex by index virtual Vertex* getvrtx (const long index) const; /// set the edge client object /// @param clo the client object virtual void setclo (Object* clo); /// @return the edge client object virtual Object* getclo (void) const; private: // make the copy constructor private Graph (const Graph&); // make the assignment operator private Graph& operator = (const Graph&); public: /// create a new object in a generic way /// @param argv the argument vector static Object* mknew (Vector* argv); /// @return true if the given quark is defined bool isquark (const long quark, const bool hflg) const; /// apply this object with a set of arguments and a quark /// @param robj the current runnable /// @param nset the current nameset /// @param quark the quark to apply these arguments /// @param argv the arguments to apply Object* apply (Runnable* robj, Nameset* nset, const long quark, Vector* argv); }; } #endif