// ---------------------------------------------------------------------------
// - Graph.hpp -
// - standard object module - graph base class definition -
// ---------------------------------------------------------------------------
// - This program is free software; you can redistribute it and/or modify -
// - it provided that this copyright notice is kept intact. -
// - -
// - This program is distributed in the hope that it will be useful, but -
// - without any warranty; without even the implied warranty of -
// - merchantability or fitness for a particular purpose. In no event shall -
// - the copyright holder be liable for any direct, indirect, incidental or -
// - special damages arising in any way out of the use of this software. -
// ---------------------------------------------------------------------------
// - copyright (c) 1999-2007 amaury darsch -
// ---------------------------------------------------------------------------
#ifndef AFNIX_GRAPH_HPP
#define AFNIX_GRAPH_HPP
#ifndef AFNIX_EDGE_HPP
#include "Edge.hpp"
#endif
#ifndef AFNIX_VERTEX_HPP
#include "Vertex.hpp"
#endif
namespace afnix {
/// The Graph class is the base class used to hold a graph. A graph is
/// a set of edges and vertices. If the edges used to compose the graph are
/// hyperedges, then the graph is called a hypergraph.
/// @author amaury darsch
class Graph : public virtual Object {
protected:
/// the set of edges
Set d_edges;
/// the set of vertices
Set d_vrtxs;
/// the graph client object
Object* p_clo;
public:
/// create an empty graph
Graph (void);
/// create a graph with a client object
/// @param clo the client object
Graph (Object* clo);
/// destroy this graph
~Graph (void);
/// @return the class name
String repr (void) const;
/// make this vector a shared object
void mksho (void);
/// reset the graph
virtual void reset (void);
/// reset the graph edges
virtual void ereset (void);
/// reset the graph vertices
virtual void vreset (void);
/// @return true is an edge exists in this graph
virtual bool exists (Edge* edge) const;
/// @return true if a vertex exists in this graph
virtual bool exists (Vertex* vertex) const;
/// add a vertex to this graph.
/// @param vertex the vertex to add
virtual void add (Vertex* vertex);
/// add an edge to this graph.
/// @param edge the edge to add
virtual void add (Edge* edge);
/// @return the number of edges
virtual long getne (void) const;
/// @return the number of vertices
virtual long getnv (void) const;
/// @return an edge by index
virtual Edge* getedge (const long index) const;
/// @return a vertex by index
virtual Vertex* getvrtx (const long index) const;
/// set the edge client object
/// @param clo the client object
virtual void setclo (Object* clo);
/// @return the edge client object
virtual Object* getclo (void) const;
private:
// make the copy constructor private
Graph (const Graph&);
// make the assignment operator private
Graph& operator = (const Graph&);
public:
/// create a new object in a generic way
/// @param argv the argument vector
static Object* mknew (Vector* argv);
/// @return true if the given quark is defined
bool isquark (const long quark, const bool hflg) const;
/// apply this object with a set of arguments and a quark
/// @param robj the current runnable
/// @param nset the current nameset
/// @param quark the quark to apply these arguments
/// @param argv the arguments to apply
Object* apply (Runnable* robj, Nameset* nset, const long quark,
Vector* argv);
};
}
#endif
syntax highlighted by Code2HTML, v. 0.9.1