// --------------------------------------------------------------------------- // - Vertex.hpp - // - afnix:gfx module - graph vertex class definition - // --------------------------------------------------------------------------- // - This program is free software; you can redistribute it and/or modify - // - it provided that this copyright notice is kept intact. - // - - // - This program is distributed in the hope that it will be useful, but - // - without any warranty; without even the implied warranty of - // - merchantability or fitness for a particular purpose. In no event shall - // - the copyright holder be liable for any direct, indirect, incidental or - // - special damages arising in any way out of the use of this software. - // --------------------------------------------------------------------------- // - copyright (c) 1999-2007 amaury darsch - // --------------------------------------------------------------------------- #ifndef AFNIX_VERTEX_HPP #define AFNIX_VERTEX_HPP #ifndef AFNIX_SET_HPP #include "Set.hpp" #endif namespace afnix { /// The Vertex class is the class used to represent an vertex in the standard /// graph. The vertex holds two arrays for the incoming and outgoing edges. /// @author amaury darsch class Vertex : public virtual Object { protected: /// the vertex marker bool d_mrk; /// the edge object set Set d_eos; /// the client object Object* p_clo; public: /// create an empty vertex Vertex (void); /// create a vertex with a client object /// @param clo the client object Vertex (Object* clo); /// destroy this vertex ~Vertex (void); /// @return the class name String repr (void) const; // make this vertex a shared object void mksho (void); /// reset this vertex virtual void reset (void); /// @return the degree of this vertex virtual long degree (void) const; /// add an edge to this vertex /// @param edge the edge to add virtual void add (Edge* edge); /// @return an edge by index virtual Edge* get (const long index) const; /// set the vertex client object /// @param clo the client object virtual void setclo (Object* clo); /// @return the vertex client object virtual Object* getclo (void) const; private: // make the copy constructor private Vertex (const Vertex&); // make the assignment operator private Vertex& operator = (const Vertex&); public: /// create a new object in a generic way /// @param argv the argument vector static Object* mknew (Vector* argv); /// @return true if the given quark is defined bool isquark (const long quark, const bool hflg) const; /// apply this object with a set of arguments and a quark /// @param robj the current runnable /// @param nset the current nameset /// @param quark the quark to apply these arguments /// @param argv the arguments to apply Object* apply (Runnable* robj, Nameset* nset, const long quark, Vector* argv); }; } #endif