// ---------------------------------------------------------------------------
// - Socket.hpp -
// - afnix:net module - socket class definition -
// ---------------------------------------------------------------------------
// - This program is free software; you can redistribute it and/or modify -
// - it provided that this copyright notice is kept intact. -
// - -
// - This program is distributed in the hope that it will be useful, but -
// - without any warranty; without even the implied warranty of -
// - merchantability or fitness for a particular purpose. In no event shall -
// - the copyright holder be liable for any direct, indirect, incidental or -
// - special damages arising in any way out of the use of this software. -
// ---------------------------------------------------------------------------
// - copyright (c) 1999-2007 amaury darsch -
// ---------------------------------------------------------------------------
#ifndef AFNIX_SOCKET_HPP
#define AFNIX_SOCKET_HPP
#ifndef AFNIX_INPUT_HPP
#include "Input.hpp"
#endif
#ifndef AFNIX_OUTPUT_HPP
#include "Output.hpp"
#endif
#ifndef AFNIX_ADDRESS_HPP
#include "Address.hpp"
#endif
namespace afnix {
/// The Socket class is a base class for the socket server and socket
/// client objects. A socket is composed of an address, a port number
/// and a stream descriptor.
/// @author amaury darsch
class Socket : public Input, public Output {
public:
/// the socket options
enum t_option {
SOCK_REUSEADDR = 0, // enable address reuse
SOCK_BROADCAST = 1, // enable packet broadcast
SOCK_DONTROUTE = 2, // bypass routing table
SOCK_KEEPALIVE = 3, // set connection test
SOCK_LINGER = 4, // set linger time
SOCK_RCVSIZE = 5, // receive buffer size
SOCK_SNDSIZE = 6, // send buffer size
SOCK_HOPLIMIT = 7, // set hop limit
SOCK_MCASTLOOP = 8, // multicast use lopback
SOCK_MCASTHOP = 9, // multicast hop limit
SOCK_MAXSEG = 10, // tcp maximum segment size
SOCK_NODELAY = 11 // disable naggle algorithm
};
protected:
/// the socket descriptor
int d_sid;
public:
/// create a default socket
Socket (void);
/// create a socket by id
/// @param sid the socket id
Socket (const int sid);
/// destroy this socket
~Socket (void);
/// @return the class name
String repr (void) const;
/// @return true if we have an ipv6 socket
virtual bool isipv6 (void) const;
/// @return true if we can broadcast messages
virtual bool isbcast (void) const;
/// @return true if the socket is open
virtual bool isopen (void) const;
/// close this socket
virtual bool close (void);
/// force the socket to close
virtual bool shutdown (void);
/// shutdown this socket. If the mode is false, further receive is not
/// possible - if the mode is tue, further send is not possible
/// @param mode the shutdown mode
virtual bool shutdown (const bool mode);
/// set a socket option
/// @param opt the socket option
/// @param flag the flag to set
virtual bool setopt (t_option opt, bool flag);
/// set a socket option with a value
/// @param opt the socket option
/// @param flag the flag to set
/// @param val the value to set
virtual bool setopt (t_option opt, bool val, long val1);
/// connect this socket by port and address
/// @param port the port use
/// @apram addr the address to use
virtual bool connect (t_word port, const Address& addr);
/// connect this socket by port to an aliases address
/// @param port the port use
/// @apram addr the address to use
/// @apram alsf the alias address flag
virtual bool connect (t_word port, const Address& addr, const bool alsf);
/// bind this socket with a port
/// @param port the port to bind
virtual bool bind (t_word port);
/// bind this socket with a port and an address
/// @param port the port to bind
/// @param addr the addree to bind
virtual bool bind (t_word port, const Address& addr);
/// @return the socket address
virtual Address* getsockaddr (void) const;
/// @return the socket port
virtual t_word getsockport (void) const;
/// @return the peer address
virtual Address* getpeeraddr (void) const;
/// @return the peer port
virtual t_word getpeerport (void) const;
private:
// make the copy constructor private
Socket (const Socket&);
// make the assignment operator private
Socket& operator = (const Socket&);
public:
/// @return true if the given quark is defined
bool isquark (const long quark, const bool hflg) const;
/// evaluate an object data member
/// @param robj robj the current runnable
/// @param nset the current nameset
/// @param quark the quark to evaluate
static Object* meval (Runnable* robj, Nameset* nset, const long quark);
/// apply this object with a set of arguments and a quark
/// @param robj the current runnable
/// @param nset the current nameset
/// @param quark the quark to apply these arguments
/// @param argv the arguments to apply
Object* apply (Runnable* robj, Nameset* nset, const long quark,
Vector* argv);
};
}
#endif
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