// --------------------------------------------------------------------------- // - Mime.hpp - // - afnix:nwg module - mime base class definition - // --------------------------------------------------------------------------- // - This program is free software; you can redistribute it and/or modify - // - it provided that this copyright notice is kept intact. - // - - // - This program is distributed in the hope that it will be useful, but - // - without any warranty; without even the implied warranty of - // - merchantability or fitness for a particular purpose. In no event shall - // - the copyright holder be liable for any direct, indirect, incidental or - // - special damages arising in any way out of the use of this software. - // --------------------------------------------------------------------------- // - copyright (c) 1999-2007 amaury darsch - // --------------------------------------------------------------------------- #ifndef AFNIX_MIME_HPP #define AFNIX_MIME_HPP #ifndef AFNIX_OUTPUT_HPP #include "Output.hpp" #endif #ifndef AFNIX_BUFFER_HPP #include "Buffer.hpp" #endif namespace afnix { /// The Mime class is an abstract class used for the definition of mime /// document. The class defines the getmime method that returns the /// document mime type. /// @author amaury darsch class Mime : public virtual Object { protected: /// the mime value String d_mime; public: /// create a default mime object Mime (void); /// create a mime object by type /// @param type the mime type to set Mime (const String& mime); /// @return the class name String repr (void) const; /// @return the document mime type virtual String getmime (void) const; /// write a document into a buffer /// @param buf the buffer to write virtual void write (Buffer& buf) const =0; /// write a document into an output stream /// @param os the output stream to write virtual void write (Output& os) const =0; private: // make the copy constructor private Mime (const Mime&); // make the assignment operator private Mime& operator = (const Mime&); public: /// @return true if the given quark is defined bool isquark (const long quark, const bool hflg) const; /// apply this object with a set of arguments and a quark /// @param robj the current runnable /// @param nset the current nameset /// @param quark the quark to apply these arguments /// @param argv the arguments to apply Object* apply (Runnable* robj, Nameset* nset, const long quark, Vector* argv); }; } #endif