// ---------------------------------------------------------------------------
// - Mime.hpp -
// - afnix:nwg module - mime base class definition -
// ---------------------------------------------------------------------------
// - This program is free software; you can redistribute it and/or modify -
// - it provided that this copyright notice is kept intact. -
// - -
// - This program is distributed in the hope that it will be useful, but -
// - without any warranty; without even the implied warranty of -
// - merchantability or fitness for a particular purpose. In no event shall -
// - the copyright holder be liable for any direct, indirect, incidental or -
// - special damages arising in any way out of the use of this software. -
// ---------------------------------------------------------------------------
// - copyright (c) 1999-2007 amaury darsch -
// ---------------------------------------------------------------------------
#ifndef AFNIX_MIME_HPP
#define AFNIX_MIME_HPP
#ifndef AFNIX_OUTPUT_HPP
#include "Output.hpp"
#endif
#ifndef AFNIX_BUFFER_HPP
#include "Buffer.hpp"
#endif
namespace afnix {
/// The Mime class is an abstract class used for the definition of mime
/// document. The class defines the getmime method that returns the
/// document mime type.
/// @author amaury darsch
class Mime : public virtual Object {
protected:
/// the mime value
String d_mime;
public:
/// create a default mime object
Mime (void);
/// create a mime object by type
/// @param type the mime type to set
Mime (const String& mime);
/// @return the class name
String repr (void) const;
/// @return the document mime type
virtual String getmime (void) const;
/// write a document into a buffer
/// @param buf the buffer to write
virtual void write (Buffer& buf) const =0;
/// write a document into an output stream
/// @param os the output stream to write
virtual void write (Output& os) const =0;
private:
// make the copy constructor private
Mime (const Mime&);
// make the assignment operator private
Mime& operator = (const Mime&);
public:
/// @return true if the given quark is defined
bool isquark (const long quark, const bool hflg) const;
/// apply this object with a set of arguments and a quark
/// @param robj the current runnable
/// @param nset the current nameset
/// @param quark the quark to apply these arguments
/// @param argv the arguments to apply
Object* apply (Runnable* robj, Nameset* nset, const long quark,
Vector* argv);
};
}
#endif
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