// ---------------------------------------------------------------------------
// - Selector.hpp -
// - afnix:sio module - i/o select class definition -
// ---------------------------------------------------------------------------
// - This program is free software; you can redistribute it and/or modify -
// - it provided that this copyright notice is kept intact. -
// - -
// - This program is distributed in the hope that it will be useful, but -
// - without any warranty; without even the implied warranty of -
// - merchantability or fitness for a particular purpose. In no event shall -
// - the copyright holder be liable for any direct, indirect, incidental or -
// - special damages arising in any way out of the use of this software. -
// ---------------------------------------------------------------------------
// - copyright (c) 1999-2007 amaury darsch -
// ---------------------------------------------------------------------------
#ifndef AFNIX_SELECTOR_HPP
#define AFNIX_SELECTOR_HPP
#ifndef AFNIX_VECTOR_HPP
#include "Vector.hpp"
#endif
#ifndef AFNIX_INPUT_HPP
#include "Input.hpp"
#endif
#ifndef AFNIX_OUTPUT_HPP
#include "Output.hpp"
#endif
namespace afnix {
/// The Select class is a input/output selector which blocks until one
/// object change its status. For an input stream object, a status change
/// indicates that a character can be read. For an output stream, a status
/// change indicates that a character can be written. When the a call to
/// the 'check' method succeds, the method returns the first available
/// stream. If the 'check-all' method is called, the method returns a
/// vector with all ready steams.
/// @author amaury darsch
class Selector : public Object {
private:
/// the input streams vector
Vector d_isv;
/// the output streams vector
Vector d_osv;
/// the private handle
void* p_handle;
public:
/// create an empty selector
Selector (void);
/// destroy this selector
~Selector (void);
/// @return the class name
String repr (void) const;
/// add an input stream to the select list
/// @param is the input stream to add
void add (Input* is);
/// add an output stream to the select list
/// @param is the input stream to add
void add (Output* os);
/// @return the number of input streams
long ilength (void) const;
/// @return the number of output streams
long olength (void) const;
/// @return an input stream by index
Input* iget (const long index) const;
/// @return an output stream by index
Output* oget (const long index) const;
/// wait for one stream to be ready
/// @param tout the timeout before returning
Object* wait (const long tout) const;
/// get all stream that are ready
/// @param tout the timeout before returning
Vector* waitall (const long tout) const;
private:
// make the copy constructor private
Selector (const Selector&);
// make the assignment operator private
Selector& operator = (const Selector&);
public:
/// create a new object in a generic way
/// @param argv the argument vector
static Object* mknew (Vector* argv);
/// @return true if the given quark is defined
bool isquark (const long quark, const bool hflg) const;
/// apply this object with a set of arguments and a quark
/// @param robj the current runnable
/// @param nset the current nameset
/// @param quark the quark to apply these arguments
/// @param argv the arguments to apply
Object* apply (Runnable* robj, Nameset* nset, const long quark,
Vector* argv);
};
}
#endif
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