// --------------------------------------------------------------------------- // - Literate.hpp - // - afnix:txt module - transliterate object class definition - // --------------------------------------------------------------------------- // - This program is free software; you can redistribute it and/or modify - // - it provided that this copyright notice is kept intact. - // - - // - This program is distributed in the hope that it will be useful, but - // - without any warranty; without even the implied warranty of - // - merchantability or fitness for a particular purpose. In no event shall - // - the copyright holder be liable for any direct, indirect, incidental or - // - special damages arising in any way out of the use of this software. - // --------------------------------------------------------------------------- // - copyright (c) 1999-2007 amaury darsch - // --------------------------------------------------------------------------- #ifndef AFNIX_LITERATE_HPP #define AFNIX_LITERATE_HPP #ifndef AFNIX_INPUT_HPP #include "Input.hpp" #endif #ifndef AFNIX_UNIMAPPER_HPP #include "Unimapper.hpp" #endif namespace afnix { /// A Literate object is a special object that permits to perform /// transliteration with an input stream. The transliteration process /// is a two steps process. The first step map a character into another /// one and the second step escape a character. To do so, the object /// maintains two tables. The first table is the mapping table and the /// second table is the escape table. /// @author amaury darsch class Literate : public Object { public: /// transliteration models enum t_model { NONE = 0, // no transliteration ASTR = 1 // afnix string escape }; private: /// the escape byte char d_escb; /// the byte mapping table char d_mptb[256]; /// the byte escape table char d_estb[256]; /// the escape character t_quad d_escc; /// the character mapping table Unimapper d_mptc; /// the character escape table Unimapper d_estc; public: /// create a default literate Literate (void); /// create a literate with an escape byte /// @param escb the escape byte to use Literate (const char escb); /// create a literate with an escape character /// @param escc the escape character to use Literate (const t_quad escc); /// create a literate with a model /// @param model the literate model description Literate (const t_model model); /// @return the class name String repr (void) const; /// reset this literate void reset (void); /// set a translation model /// @param model the model to set void setmodel (const t_model model); /// set a mapping byte /// @param mapb the mapping byte /// @param altb the alternate byte void setmapb (const char mapb, const char altb); /// @return a mapping byte char getmapb (const char mapb) const; /// set a mapping character /// @param mapc the mapping character /// @param altc the alternate character void setmapc (const t_quad mapc, const t_quad altc); /// @return a mapping character t_quad getmapc (const t_quad mapc) const; /// set the escape byte /// @param escb the escape byte to set void setescb (const char escb); /// @return the escape byte char getescb (void) const; /// set the escape character /// @param escc the escape character to set void setescc (const t_quad escc); /// @return the escape character t_quad getescc (void) const; /// set an escape mapping sequence /// @param escb the escaped byte /// @param altb the alternate byte void setemcb (const char mapb, const char altb); /// @return an escaped mapping byte char getemcb (const char mapb) const; /// set an escape mapping sequence /// @param escc the escaped character /// @param altc the alternate character void setemcc (const t_quad mapc, const t_quad altc); /// @return an escaped mapping character t_quad getemcc (const t_quad mapc) const; /// transliterate a string into another string /// @param s the string to transliterate String translate (const String& s) const; /// @return a literate byte from a stream char read (Input& is) const; /// @return a literate character from a stream t_quad rduc (Input& is) const; private: // make the copy constructor private Literate (const Literate&); // make the assignement operator private Literate& operator = (const Literate&); public: /// create a new object in a generic way /// @param argv the argument vector static Object* mknew (Vector* argv); /// @return true if the given quark is defined bool isquark (const long quark, const bool hflg) const; /// apply this object with a set of arguments and a quark /// @param robj the current runnable /// @param nset the current nameset /// @param quark the quark to apply these arguments /// @param argv the arguments to apply Object* apply (Runnable* robj, Nameset* nset, const long quark, Vector* argv); }; } #endif