// ---------------------------------------------------------------------------
// - Literate.hpp -
// - afnix:txt module - transliterate object class definition -
// ---------------------------------------------------------------------------
// - This program is free software; you can redistribute it and/or modify -
// - it provided that this copyright notice is kept intact. -
// - -
// - This program is distributed in the hope that it will be useful, but -
// - without any warranty; without even the implied warranty of -
// - merchantability or fitness for a particular purpose. In no event shall -
// - the copyright holder be liable for any direct, indirect, incidental or -
// - special damages arising in any way out of the use of this software. -
// ---------------------------------------------------------------------------
// - copyright (c) 1999-2007 amaury darsch -
// ---------------------------------------------------------------------------
#ifndef AFNIX_LITERATE_HPP
#define AFNIX_LITERATE_HPP
#ifndef AFNIX_INPUT_HPP
#include "Input.hpp"
#endif
#ifndef AFNIX_UNIMAPPER_HPP
#include "Unimapper.hpp"
#endif
namespace afnix {
/// A Literate object is a special object that permits to perform
/// transliteration with an input stream. The transliteration process
/// is a two steps process. The first step map a character into another
/// one and the second step escape a character. To do so, the object
/// maintains two tables. The first table is the mapping table and the
/// second table is the escape table.
/// @author amaury darsch
class Literate : public Object {
public:
/// transliteration models
enum t_model {
NONE = 0, // no transliteration
ASTR = 1 // afnix string escape
};
private:
/// the escape byte
char d_escb;
/// the byte mapping table
char d_mptb[256];
/// the byte escape table
char d_estb[256];
/// the escape character
t_quad d_escc;
/// the character mapping table
Unimapper d_mptc;
/// the character escape table
Unimapper d_estc;
public:
/// create a default literate
Literate (void);
/// create a literate with an escape byte
/// @param escb the escape byte to use
Literate (const char escb);
/// create a literate with an escape character
/// @param escc the escape character to use
Literate (const t_quad escc);
/// create a literate with a model
/// @param model the literate model description
Literate (const t_model model);
/// @return the class name
String repr (void) const;
/// reset this literate
void reset (void);
/// set a translation model
/// @param model the model to set
void setmodel (const t_model model);
/// set a mapping byte
/// @param mapb the mapping byte
/// @param altb the alternate byte
void setmapb (const char mapb, const char altb);
/// @return a mapping byte
char getmapb (const char mapb) const;
/// set a mapping character
/// @param mapc the mapping character
/// @param altc the alternate character
void setmapc (const t_quad mapc, const t_quad altc);
/// @return a mapping character
t_quad getmapc (const t_quad mapc) const;
/// set the escape byte
/// @param escb the escape byte to set
void setescb (const char escb);
/// @return the escape byte
char getescb (void) const;
/// set the escape character
/// @param escc the escape character to set
void setescc (const t_quad escc);
/// @return the escape character
t_quad getescc (void) const;
/// set an escape mapping sequence
/// @param escb the escaped byte
/// @param altb the alternate byte
void setemcb (const char mapb, const char altb);
/// @return an escaped mapping byte
char getemcb (const char mapb) const;
/// set an escape mapping sequence
/// @param escc the escaped character
/// @param altc the alternate character
void setemcc (const t_quad mapc, const t_quad altc);
/// @return an escaped mapping character
t_quad getemcc (const t_quad mapc) const;
/// transliterate a string into another string
/// @param s the string to transliterate
String translate (const String& s) const;
/// @return a literate byte from a stream
char read (Input& is) const;
/// @return a literate character from a stream
t_quad rduc (Input& is) const;
private:
// make the copy constructor private
Literate (const Literate&);
// make the assignement operator private
Literate& operator = (const Literate&);
public:
/// create a new object in a generic way
/// @param argv the argument vector
static Object* mknew (Vector* argv);
/// @return true if the given quark is defined
bool isquark (const long quark, const bool hflg) const;
/// apply this object with a set of arguments and a quark
/// @param robj the current runnable
/// @param nset the current nameset
/// @param quark the quark to apply these arguments
/// @param argv the arguments to apply
Object* apply (Runnable* robj, Nameset* nset, const long quark,
Vector* argv);
};
}
#endif
syntax highlighted by Code2HTML, v. 0.9.1