// --------------------------------------------------------------------------- // - XmlElement.cpp - // - afnix:xml module - xml element node class implementation - // --------------------------------------------------------------------------- // - This program is free software; you can redistribute it and/or modify - // - it provided that this copyright notice is kept intact. - // - - // - This program is distributed in the hope that it will be useful, but - // - without any warranty; without even the implied warranty of - // - merchantability or fitness for a particular purpose. In no event shall - // - the copyright holder be liable for any direct, indirect, incidental or - // - special damages arising in any way out of the use of this software. - // --------------------------------------------------------------------------- // - copyright (c) 1999-2007 amaury darsch - // --------------------------------------------------------------------------- #include "XmlSystem.hpp" #include "QuarkZone.hpp" #include "Exception.hpp" #include "XmlElement.hpp" namespace afnix { // ------------------------------------------------------------------------- // - private section - // ------------------------------------------------------------------------- // the entity node name static const String XML_ELEM_NAME = "!ELEMENT"; // ------------------------------------------------------------------------- // - class section - // ------------------------------------------------------------------------- // create a element node by name and value XmlElement::XmlElement (const String& name, const String& xval) { d_eflg = true; d_name = name; d_xval = xval; } // return the document class name String XmlElement::repr (void) const { return "XmlElement"; } // get a clone of this node Object* XmlElement::clone (void) const { rdlock (); try { // create a new node XmlElement* result = new XmlElement (d_name, d_xval); // update the node info result->d_eflg = d_eflg; result->d_lnum = d_lnum; result->d_snam = d_snam; // here it is unlock (); return result; } catch (...) { unlock (); throw; } } // check if the element name is valid bool XmlElement::isname (const String& name) const { rdlock (); try { bool result = (d_name == name); unlock (); return result; } catch (...) { unlock (); throw; } } // set the element name void XmlElement::setname (const String& name) { wrlock (); try { d_name = name; unlock (); } catch (...) { unlock (); throw; } } // get the element name String XmlElement::getname (void) const { rdlock (); String result = d_name; unlock (); return result; } // set the element value void XmlElement::setxval (const String& xval) { wrlock (); try { d_xval = xval; unlock (); } catch (...) { unlock (); throw; } } // get the element value String XmlElement::getxval (void) const { rdlock (); String result = d_xval; unlock (); return result; } // write an element node to a buffer void XmlElement::write (Buffer& buf) const { rdlock (); try { // add the node name buf.add ("<"); buf.add (XML_ELEM_NAME); buf.add (' '); buf.add (d_name); buf.add (' '); buf.add (d_xval); // add the terminaison buf.add (">"); buf.add (eolq); unlock (); } catch (...) { unlock (); throw; } } // write an element node to an output stream void XmlElement::write (Output& os) const { rdlock (); try { // add the node name os.write ("<"); os.write (XML_ELEM_NAME); os.write (' '); os.write (d_name); os.write (' '); os.write (d_xval); // add the terminaison os.write (">"); os.newline (); unlock (); } catch (...) { unlock (); throw; } } // ------------------------------------------------------------------------- // - object section - // ------------------------------------------------------------------------- // the quark zone static const long QUARK_ZONE_LENGTH = 4; static QuarkZone zone (QUARK_ZONE_LENGTH); // the object supported quarks static const long QUARK_SETNAME = zone.intern ("set-name"); static const long QUARK_GETNAME = zone.intern ("get-name"); static const long QUARK_SETXVAL = zone.intern ("set-xval"); static const long QUARK_GETXVAL = zone.intern ("get-xval"); // create a new object in a generic way Object* XmlElement::mknew (Vector* argv) { long argc = (argv == nilp) ? 0 : argv->length (); // check for 2 arguments if (argc == 2) { String name = argv->getstring (0); String xval = argv->getstring (1); return new XmlElement (name, xval); } throw Exception ("argument-error", "too many arguments with xml element constructor"); } // return true if the given quark is defined bool XmlElement::isquark (const long quark, const bool hflg) const { rdlock (); if (zone.exists (quark) == true) { unlock (); return true; } bool result = hflg ? XmlNode::isquark (quark, hflg) : false; unlock (); return result; } // apply this object with a set of arguments and a quark Object* XmlElement::apply (Runnable* robj, Nameset* nset, const long quark, Vector* argv) { // get the number of arguments long argc = (argv == nilp) ? 0 : argv->length (); // check for 0 argument if (argc == 0) { if (quark == QUARK_GETNAME) return new String (getname ()); if (quark == QUARK_GETXVAL) return new String (getxval ()); } // check for 1 argument if (argc == 1) { if (quark == QUARK_SETNAME) { String name = argv->getstring (0); setname (name); return nilp; } if (quark == QUARK_SETXVAL) { String xval = argv->getstring (0); setxval (xval); return nilp; } } // call the xml node method return XmlNode::apply (robj, nset, quark, argv); } }