// --------------------------------------------------------------------------- // - XmlEntity.cpp - // - afnix:xml module - xml entity node class implementation - // --------------------------------------------------------------------------- // - This program is free software; you can redistribute it and/or modify - // - it provided that this copyright notice is kept intact. - // - - // - This program is distributed in the hope that it will be useful, but - // - without any warranty; without even the implied warranty of - // - merchantability or fitness for a particular purpose. In no event shall - // - the copyright holder be liable for any direct, indirect, incidental or - // - special damages arising in any way out of the use of this software. - // --------------------------------------------------------------------------- // - copyright (c) 1999-2007 amaury darsch - // --------------------------------------------------------------------------- #include "XmlEntity.hpp" #include "XmlSystem.hpp" #include "QuarkZone.hpp" #include "Exception.hpp" namespace afnix { // ------------------------------------------------------------------------- // - class section - // ------------------------------------------------------------------------- // create a entity node by name XmlEntity::XmlEntity (const String& name) { d_eflg = true; d_name = name; } // return the document class name String XmlEntity::repr (void) const { return "XmlEntity"; } // check if the entity name is valid bool XmlEntity::isname (const String& name) const { rdlock (); try { bool result = (d_name == name); unlock (); return result; } catch (...) { unlock (); throw; } } // set the entity name void XmlEntity::setname (const String& name) { wrlock (); try { d_name = name; unlock (); } catch (...) { unlock (); throw; } } // get the entity name String XmlEntity::getname (void) const { rdlock (); String result = d_name; unlock (); return result; } // ------------------------------------------------------------------------- // - object section - // ------------------------------------------------------------------------- // the quark zone static const long QUARK_ZONE_LENGTH = 2; static QuarkZone zone (QUARK_ZONE_LENGTH); // the object supported quarks static const long QUARK_SETNAME = zone.intern ("set-name"); static const long QUARK_GETNAME = zone.intern ("get-name"); // return true if the given quark is defined bool XmlEntity::isquark (const long quark, const bool hflg) const { rdlock (); if (zone.exists (quark) == true) { unlock (); return true; } bool result = hflg ? XmlNode::isquark (quark, hflg) : false; unlock (); return result; } // apply this object with a set of arguments and a quark Object* XmlEntity::apply (Runnable* robj, Nameset* nset, const long quark, Vector* argv) { // get the number of arguments long argc = (argv == nilp) ? 0 : argv->length (); // check for 0 argument if (argc == 0) { if (quark == QUARK_GETNAME) return new String (getname ()); } // check for 1 argument if (argc == 1) { if (quark == QUARK_SETNAME) { String name = argv->getstring (0); setname (name); return nilp; } } // call the xml node method return XmlNode::apply (robj, nset, quark, argv); } }