// ---------------------------------------------------------------------------
// - XmlEntity.cpp -
// - afnix:xml module - xml entity node class implementation -
// ---------------------------------------------------------------------------
// - This program is free software; you can redistribute it and/or modify -
// - it provided that this copyright notice is kept intact. -
// - -
// - This program is distributed in the hope that it will be useful, but -
// - without any warranty; without even the implied warranty of -
// - merchantability or fitness for a particular purpose. In no event shall -
// - the copyright holder be liable for any direct, indirect, incidental or -
// - special damages arising in any way out of the use of this software. -
// ---------------------------------------------------------------------------
// - copyright (c) 1999-2007 amaury darsch -
// ---------------------------------------------------------------------------
#include "XmlEntity.hpp"
#include "XmlSystem.hpp"
#include "QuarkZone.hpp"
#include "Exception.hpp"
namespace afnix {
// -------------------------------------------------------------------------
// - class section -
// -------------------------------------------------------------------------
// create a entity node by name
XmlEntity::XmlEntity (const String& name) {
d_eflg = true;
d_name = name;
}
// return the document class name
String XmlEntity::repr (void) const {
return "XmlEntity";
}
// check if the entity name is valid
bool XmlEntity::isname (const String& name) const {
rdlock ();
try {
bool result = (d_name == name);
unlock ();
return result;
} catch (...) {
unlock ();
throw;
}
}
// set the entity name
void XmlEntity::setname (const String& name) {
wrlock ();
try {
d_name = name;
unlock ();
} catch (...) {
unlock ();
throw;
}
}
// get the entity name
String XmlEntity::getname (void) const {
rdlock ();
String result = d_name;
unlock ();
return result;
}
// -------------------------------------------------------------------------
// - object section -
// -------------------------------------------------------------------------
// the quark zone
static const long QUARK_ZONE_LENGTH = 2;
static QuarkZone zone (QUARK_ZONE_LENGTH);
// the object supported quarks
static const long QUARK_SETNAME = zone.intern ("set-name");
static const long QUARK_GETNAME = zone.intern ("get-name");
// return true if the given quark is defined
bool XmlEntity::isquark (const long quark, const bool hflg) const {
rdlock ();
if (zone.exists (quark) == true) {
unlock ();
return true;
}
bool result = hflg ? XmlNode::isquark (quark, hflg) : false;
unlock ();
return result;
}
// apply this object with a set of arguments and a quark
Object* XmlEntity::apply (Runnable* robj, Nameset* nset, const long quark,
Vector* argv) {
// get the number of arguments
long argc = (argv == nilp) ? 0 : argv->length ();
// check for 0 argument
if (argc == 0) {
if (quark == QUARK_GETNAME) return new String (getname ());
}
// check for 1 argument
if (argc == 1) {
if (quark == QUARK_SETNAME) {
String name = argv->getstring (0);
setname (name);
return nilp;
}
}
// call the xml node method
return XmlNode::apply (robj, nset, quark, argv);
}
}
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