// --------------------------------------------------------------------------- // - XmlEntity.hpp - // - afnix:xml module - xml entity node class definition - // --------------------------------------------------------------------------- // - This program is free software; you can redistribute it and/or modify - // - it provided that this copyright notice is kept intact. - // - - // - This program is distributed in the hope that it will be useful, but - // - without any warranty; without even the implied warranty of - // - merchantability or fitness for a particular purpose. In no event shall - // - the copyright holder be liable for any direct, indirect, incidental or - // - special damages arising in any way out of the use of this software. - // --------------------------------------------------------------------------- // - copyright (c) 1999-2007 amaury darsch - // --------------------------------------------------------------------------- #ifndef AFNIX_XMLENTITY_HPP #define AFNIX_XMLENTITY_HPP #ifndef AFNIX_XMLNODE_HPP #include "XmlNode.hpp" #endif namespace afnix { /// The XmlEntity class is the base class for the xml entity representation. /// A xml entity can be either a general entity or a parameter entity. They /// differ initialy with the preence of the '%' character. Both entity model /// have a name whihc is path of the base class. /// @author amaury darsch class XmlEntity : public XmlNode { protected: /// the entity name String d_name; public: /// create an xml entity node by name /// @param name the entity name XmlEntity (const String& name); /// @return the class name String repr (void) const; /// @return true if a node name is valid bool isname (const String& name) const; /// set the entity node name /// @param name the name to set virtual void setname (const String& name); /// @return the entity name virtual String getname (void) const; private: // make the copy constructor private XmlEntity (const XmlEntity& that); // make the assignment operator private XmlEntity& operator = (const XmlEntity&); public: /// @return true if the given quark is defined bool isquark (const long quark, const bool hflg) const; /// apply this object with a set of arguments and a quark /// @param robj the current runnable /// @param nset the current nameset /// @param quark the quark to apply these arguments /// @param argv the arguments to apply Object* apply (Runnable* robj, Nameset* nset, const long quark, Vector* argv); }; } #endif