// ---------------------------------------------------------------------------
// - XmlEntity.hpp -
// - afnix:xml module - xml entity node class definition -
// ---------------------------------------------------------------------------
// - This program is free software; you can redistribute it and/or modify -
// - it provided that this copyright notice is kept intact. -
// - -
// - This program is distributed in the hope that it will be useful, but -
// - without any warranty; without even the implied warranty of -
// - merchantability or fitness for a particular purpose. In no event shall -
// - the copyright holder be liable for any direct, indirect, incidental or -
// - special damages arising in any way out of the use of this software. -
// ---------------------------------------------------------------------------
// - copyright (c) 1999-2007 amaury darsch -
// ---------------------------------------------------------------------------
#ifndef AFNIX_XMLENTITY_HPP
#define AFNIX_XMLENTITY_HPP
#ifndef AFNIX_XMLNODE_HPP
#include "XmlNode.hpp"
#endif
namespace afnix {
/// The XmlEntity class is the base class for the xml entity representation.
/// A xml entity can be either a general entity or a parameter entity. They
/// differ initialy with the preence of the '%' character. Both entity model
/// have a name whihc is path of the base class.
/// @author amaury darsch
class XmlEntity : public XmlNode {
protected:
/// the entity name
String d_name;
public:
/// create an xml entity node by name
/// @param name the entity name
XmlEntity (const String& name);
/// @return the class name
String repr (void) const;
/// @return true if a node name is valid
bool isname (const String& name) const;
/// set the entity node name
/// @param name the name to set
virtual void setname (const String& name);
/// @return the entity name
virtual String getname (void) const;
private:
// make the copy constructor private
XmlEntity (const XmlEntity& that);
// make the assignment operator private
XmlEntity& operator = (const XmlEntity&);
public:
/// @return true if the given quark is defined
bool isquark (const long quark, const bool hflg) const;
/// apply this object with a set of arguments and a quark
/// @param robj the current runnable
/// @param nset the current nameset
/// @param quark the quark to apply these arguments
/// @param argv the arguments to apply
Object* apply (Runnable* robj, Nameset* nset, const long quark,
Vector* argv);
};
}
#endif
syntax highlighted by Code2HTML, v. 0.9.1