// --------------------------------------------------------------------------- // - XmlPe.hpp - // - afnix:xml module - xml parameter entity node class definition - // --------------------------------------------------------------------------- // - This program is free software; you can redistribute it and/or modify - // - it provided that this copyright notice is kept intact. - // - - // - This program is distributed in the hope that it will be useful, but - // - without any warranty; without even the implied warranty of - // - merchantability or fitness for a particular purpose. In no event shall - // - the copyright holder be liable for any direct, indirect, incidental or - // - special damages arising in any way out of the use of this software. - // --------------------------------------------------------------------------- // - copyright (c) 1999-2007 amaury darsch - // --------------------------------------------------------------------------- #ifndef AFNIX_XMLPE_HPP #define AFNIX_XMLPE_HPP #ifndef AFNIX_XMLENTITY_HPP #include "XmlEntity.hpp" #endif namespace afnix { /// The XmlPe class is the xml parameter entity node node. In its simplest /// form, the parameter entity has a name and a value. The entity type can /// also be associated with a system or a public identifier. /// @author amaury darsch class XmlPe : public XmlEntity { protected: /// the entity value String d_xval; /// the public literal String d_publ; /// the system literal String d_sysl; public: /// create a parameter entity by name and value /// @param name the entity name /// @param xval the entity value XmlPe (const String& name, const String& xval); /// create a parameter entity by name and public/system literals /// @param name the entity name /// @param publ the public literal /// @param sysl the system literal XmlPe (const String& name, const String& publ, const String& sysl); /// @return the class name String repr (void) const; /// @return a clone of this node Object* clone (void) const; /// @return the entity value virtual String getxval (void) const; /// @return the node public literal virtual String getpubl (void) const; /// @return the node system literal virtual String getsysl (void) const; /// write a node into a buffer /// @param buf the buffer to write void write (Buffer& buf) const; /// write a node into an output steram /// @param os the output stream to write void write (Output& os) const; private: // make the copy constructor private XmlPe (const XmlPe& that); // make the assignment operator private XmlPe& operator = (const XmlPe&); public: /// create an object in a generic way /// @param argv the argument vector static Object* mknew (Vector* argv); /// @return true if the given quark is defined bool isquark (const long quark, const bool hflg) const; /// apply this object with a set of arguments and a quark /// @param robj the current runnable /// @param nset the current nameset /// @param quark the quark to apply these arguments /// @param argv the arguments to apply Object* apply (Runnable* robj, Nameset* nset, const long quark, Vector* argv); }; } #endif