// ---------------------------------------------------------------------------
// - XmlPe.hpp -
// - afnix:xml module - xml parameter entity node class definition -
// ---------------------------------------------------------------------------
// - This program is free software; you can redistribute it and/or modify -
// - it provided that this copyright notice is kept intact. -
// - -
// - This program is distributed in the hope that it will be useful, but -
// - without any warranty; without even the implied warranty of -
// - merchantability or fitness for a particular purpose. In no event shall -
// - the copyright holder be liable for any direct, indirect, incidental or -
// - special damages arising in any way out of the use of this software. -
// ---------------------------------------------------------------------------
// - copyright (c) 1999-2007 amaury darsch -
// ---------------------------------------------------------------------------
#ifndef AFNIX_XMLPE_HPP
#define AFNIX_XMLPE_HPP
#ifndef AFNIX_XMLENTITY_HPP
#include "XmlEntity.hpp"
#endif
namespace afnix {
/// The XmlPe class is the xml parameter entity node node. In its simplest
/// form, the parameter entity has a name and a value. The entity type can
/// also be associated with a system or a public identifier.
/// @author amaury darsch
class XmlPe : public XmlEntity {
protected:
/// the entity value
String d_xval;
/// the public literal
String d_publ;
/// the system literal
String d_sysl;
public:
/// create a parameter entity by name and value
/// @param name the entity name
/// @param xval the entity value
XmlPe (const String& name, const String& xval);
/// create a parameter entity by name and public/system literals
/// @param name the entity name
/// @param publ the public literal
/// @param sysl the system literal
XmlPe (const String& name, const String& publ, const String& sysl);
/// @return the class name
String repr (void) const;
/// @return a clone of this node
Object* clone (void) const;
/// @return the entity value
virtual String getxval (void) const;
/// @return the node public literal
virtual String getpubl (void) const;
/// @return the node system literal
virtual String getsysl (void) const;
/// write a node into a buffer
/// @param buf the buffer to write
void write (Buffer& buf) const;
/// write a node into an output steram
/// @param os the output stream to write
void write (Output& os) const;
private:
// make the copy constructor private
XmlPe (const XmlPe& that);
// make the assignment operator private
XmlPe& operator = (const XmlPe&);
public:
/// create an object in a generic way
/// @param argv the argument vector
static Object* mknew (Vector* argv);
/// @return true if the given quark is defined
bool isquark (const long quark, const bool hflg) const;
/// apply this object with a set of arguments and a quark
/// @param robj the current runnable
/// @param nset the current nameset
/// @param quark the quark to apply these arguments
/// @param argv the arguments to apply
Object* apply (Runnable* robj, Nameset* nset, const long quark,
Vector* argv);
};
}
#endif
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