// --------------------------------------------------------------------------- // - XmlRef.hpp - // - afnix:xml module - xml reference abstract node class definition - // --------------------------------------------------------------------------- // - This program is free software; you can redistribute it and/or modify - // - it provided that this copyright notice is kept intact. - // - - // - This program is distributed in the hope that it will be useful, but - // - without any warranty; without even the implied warranty of - // - merchantability or fitness for a particular purpose. In no event shall - // - the copyright holder be liable for any direct, indirect, incidental or - // - special damages arising in any way out of the use of this software. - // --------------------------------------------------------------------------- // - copyright (c) 1999-2007 amaury darsch - // --------------------------------------------------------------------------- #ifndef AFNIX_XMLREF_HPP #define AFNIX_XMLREF_HPP #ifndef AFNIX_NODE_HPP #include "XmlNode.hpp" #endif namespace afnix { /// The XmlRef class is an abstact class that is desinged to hold reference. /// Since the Xml reference defines several reference type, the common /// element is the string that represent it. Although, the reprentation /// is different from one element to another. /// @author amaury darsch class XmlRef : public XmlNode { protected: /// the reference value String d_xref; public: /// create an empty reference node XmlRef (void); /// create a reference node by value /// @param xref the reference value XmlRef (const String& xref); /// @return the class name String repr (void) const; /// set the reference value /// @param xref the reference to set virtual void setxref (const String& xref); /// @return the reference value virtual String getxref (void) const; private: // make the copy constructor private XmlRef (const XmlRef& that); // make the assignment operator private XmlRef& operator = (const XmlRef&); public: /// @return true if the given quark is defined bool isquark (const long quark, const bool hflg) const; /// apply this object with a set of arguments and a quark /// @param robj the current runnable /// @param nset the current nameset /// @param quark the quark to apply these arguments /// @param argv the arguments to apply Object* apply (Runnable* robj, Nameset* nset, const long quark, Vector* argv); }; } #endif