// ---------------------------------------------------------------------------
// - XmlRef.hpp -
// - afnix:xml module - xml reference abstract node class definition -
// ---------------------------------------------------------------------------
// - This program is free software; you can redistribute it and/or modify -
// - it provided that this copyright notice is kept intact. -
// - -
// - This program is distributed in the hope that it will be useful, but -
// - without any warranty; without even the implied warranty of -
// - merchantability or fitness for a particular purpose. In no event shall -
// - the copyright holder be liable for any direct, indirect, incidental or -
// - special damages arising in any way out of the use of this software. -
// ---------------------------------------------------------------------------
// - copyright (c) 1999-2007 amaury darsch -
// ---------------------------------------------------------------------------
#ifndef AFNIX_XMLREF_HPP
#define AFNIX_XMLREF_HPP
#ifndef AFNIX_NODE_HPP
#include "XmlNode.hpp"
#endif
namespace afnix {
/// The XmlRef class is an abstact class that is desinged to hold reference.
/// Since the Xml reference defines several reference type, the common
/// element is the string that represent it. Although, the reprentation
/// is different from one element to another.
/// @author amaury darsch
class XmlRef : public XmlNode {
protected:
/// the reference value
String d_xref;
public:
/// create an empty reference node
XmlRef (void);
/// create a reference node by value
/// @param xref the reference value
XmlRef (const String& xref);
/// @return the class name
String repr (void) const;
/// set the reference value
/// @param xref the reference to set
virtual void setxref (const String& xref);
/// @return the reference value
virtual String getxref (void) const;
private:
// make the copy constructor private
XmlRef (const XmlRef& that);
// make the assignment operator private
XmlRef& operator = (const XmlRef&);
public:
/// @return true if the given quark is defined
bool isquark (const long quark, const bool hflg) const;
/// apply this object with a set of arguments and a quark
/// @param robj the current runnable
/// @param nset the current nameset
/// @param quark the quark to apply these arguments
/// @param argv the arguments to apply
Object* apply (Runnable* robj, Nameset* nset, const long quark,
Vector* argv);
};
}
#endif
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