// --------------------------------------------------------------------------- // - XmlText.hpp - // - afnix:xml module - xml text node class definition - // --------------------------------------------------------------------------- // - This program is free software; you can redistribute it and/or modify - // - it provided that this copyright notice is kept intact. - // - - // - This program is distributed in the hope that it will be useful, but - // - without any warranty; without even the implied warranty of - // - merchantability or fitness for a particular purpose. In no event shall - // - the copyright holder be liable for any direct, indirect, incidental or - // - special damages arising in any way out of the use of this software. - // --------------------------------------------------------------------------- // - copyright (c) 1999-2007 amaury darsch - // --------------------------------------------------------------------------- #ifndef AFNIX_XMLTEXT_HPP #define AFNIX_XMLTEXT_HPP #ifndef AFNIX_XMLNODE_HPP #include "XmlNode.hpp" #endif namespace afnix { /// The XmlText class is the text node. A text node is directly /// built by the xml reader and the content placed into a string. /// By definition, a text node is an empty node. /// @author amaury darsch class XmlText : public XmlNode { protected: /// the xml text value String d_xval; public: /// create a default text node XmlText (void); /// create a text node with a value /// @param xval the text string value XmlText (const String& xval); /// @return the class name String repr (void) const; /// @return a clone of this node Object* clone (void) const; /// set the node value /// @param xval the value to set virtual void setxval (const String& xval); /// @return the node value virtual String getxval (void) const; /// @return the node text value String totext (void) const; /// @return the pre-normalized node text value String prenorm (void) const; /// @return the normalized node text value String tonorm (void) const; /// normalize this node void normalize (void); /// write a text node into a buffer /// @param buf the buffer to write void write (Buffer& buf) const; /// write a text node into an output stream /// @param os the output stream to write void write (Output& os) const; private: // make the copy constructor private XmlText (const XmlText& that); // make the assignment operator private XmlText& operator = (const XmlText&); public: /// create an object in a generic way /// @param argv the argument vector static Object* mknew (Vector* argv); /// @return true if the given quark is defined bool isquark (const long quark, const bool hflg) const; /// apply this object with a set of arguments and a quark /// @param robj the current runnable /// @param nset the current nameset /// @param quark the quark to apply these arguments /// @param argv the arguments to apply Object* apply (Runnable* robj, Nameset* nset, const long quark, Vector* argv); }; } #endif