// ---------------------------------------------------------------------------
// - XmlText.hpp -
// - afnix:xml module - xml text node class definition -
// ---------------------------------------------------------------------------
// - This program is free software; you can redistribute it and/or modify -
// - it provided that this copyright notice is kept intact. -
// - -
// - This program is distributed in the hope that it will be useful, but -
// - without any warranty; without even the implied warranty of -
// - merchantability or fitness for a particular purpose. In no event shall -
// - the copyright holder be liable for any direct, indirect, incidental or -
// - special damages arising in any way out of the use of this software. -
// ---------------------------------------------------------------------------
// - copyright (c) 1999-2007 amaury darsch -
// ---------------------------------------------------------------------------
#ifndef AFNIX_XMLTEXT_HPP
#define AFNIX_XMLTEXT_HPP
#ifndef AFNIX_XMLNODE_HPP
#include "XmlNode.hpp"
#endif
namespace afnix {
/// The XmlText class is the text node. A text node is directly
/// built by the xml reader and the content placed into a string.
/// By definition, a text node is an empty node.
/// @author amaury darsch
class XmlText : public XmlNode {
protected:
/// the xml text value
String d_xval;
public:
/// create a default text node
XmlText (void);
/// create a text node with a value
/// @param xval the text string value
XmlText (const String& xval);
/// @return the class name
String repr (void) const;
/// @return a clone of this node
Object* clone (void) const;
/// set the node value
/// @param xval the value to set
virtual void setxval (const String& xval);
/// @return the node value
virtual String getxval (void) const;
/// @return the node text value
String totext (void) const;
/// @return the pre-normalized node text value
String prenorm (void) const;
/// @return the normalized node text value
String tonorm (void) const;
/// normalize this node
void normalize (void);
/// write a text node into a buffer
/// @param buf the buffer to write
void write (Buffer& buf) const;
/// write a text node into an output stream
/// @param os the output stream to write
void write (Output& os) const;
private:
// make the copy constructor private
XmlText (const XmlText& that);
// make the assignment operator private
XmlText& operator = (const XmlText&);
public:
/// create an object in a generic way
/// @param argv the argument vector
static Object* mknew (Vector* argv);
/// @return true if the given quark is defined
bool isquark (const long quark, const bool hflg) const;
/// apply this object with a set of arguments and a quark
/// @param robj the current runnable
/// @param nset the current nameset
/// @param quark the quark to apply these arguments
/// @param argv the arguments to apply
Object* apply (Runnable* robj, Nameset* nset, const long quark,
Vector* argv);
};
}
#endif
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