// ---------------------------------------------------------------------------
// - XneCond.cpp -
// - afnix:xml module - xne condition class implementation -
// ---------------------------------------------------------------------------
// - This program is free software; you can redistribute it and/or modify -
// - it provided that this copyright notice is kept intact. -
// - -
// - This program is distributed in the hope that it will be useful, but -
// - without any warranty; without even the implied warranty of -
// - merchantability or fitness for a particular purpose. In no event shall -
// - the copyright holder be liable for any direct, indirect, incidental or -
// - special damages arising in any way out of the use of this software. -
// ---------------------------------------------------------------------------
// - copyright (c) 1999-2007 amaury darsch -
// ---------------------------------------------------------------------------
#include "Boolean.hpp"
#include "Integer.hpp"
#include "XneCond.hpp"
#include "Runnable.hpp"
#include "QuarkZone.hpp"
#include "Exception.hpp"
namespace afnix {
// -------------------------------------------------------------------------
// - private section -
// -------------------------------------------------------------------------
// the xml attributes names
static const String XML_ID_ATTR = "id";
// the condition structure
struct t_cond {
// the node selector type
Xne::t_xsel d_type;
// the condition name
String d_name;
// the cndition index
long d_indx;
// the next condition
t_cond* p_next;
// create a condition by type and name
t_cond (const Xne::t_xsel type, const String& name) {
d_type = type;
d_name = name;
d_indx = 0;
p_next = nilp;
}
// create a condition by type and index
t_cond (const Xne::t_xsel type, const long indx) {
d_type = type;
d_indx = indx;
p_next = nilp;
}
// destroy this condition
~t_cond (void) {
delete p_next;
}
// check if a node match a condition
bool isvalid (const XmlNode* node) const{
// check for nil node
if (node == nilp) return false;
// check for id
if (d_type == Xne::XNE_ID) {
return node->isattr (XML_ID_ATTR, d_name);
}
// check for name
if (d_type == Xne::XNE_NAME) {
return node->isname (d_name);
}
// check for index
if (d_type == Xne::XNE_INDEX) {
return node->isnidx (d_indx);
}
// invalid type
throw Exception ("internal-error", "unknown xne condition type");
}
};
// -------------------------------------------------------------------------
// - class section -
// -------------------------------------------------------------------------
// create an empty xne condition
XneCond::XneCond (void) {
p_cond = nilp;
}
// destroy this condition
XneCond::~XneCond (void) {
delete p_cond;
}
// return the class name
String XneCond::repr (void) const {
return "XneCond";
}
// check if a node match a condition
bool XneCond::isvalid (const XmlNode* node) const {
rdlock ();
try {
// loop in the conditions
t_cond* cond = p_cond;
while (cond != nilp) {
if (cond->isvalid (node) == false) {
unlock ();
return false;
}
cond = cond->p_next;
}
unlock ();
return true;
} catch (...) {
unlock ();
throw;
}
}
// add a condition by type and name
void XneCond::add (const Xne::t_xsel type, const String& name) {
wrlock ();
try {
// create a new condition
t_cond* cond = new t_cond (type, name);
// link to root
cond->p_next = p_cond;
p_cond = cond;
} catch (...) {
unlock ();
throw;
}
}
// add a condition by type and index
void XneCond::add (const Xne::t_xsel type, const long indx) {
wrlock ();
try {
// create a new condition
t_cond* cond = new t_cond (type, indx);
// link to root
cond->p_next = p_cond;
p_cond = cond;
} catch (...) {
unlock ();
throw;
}
}
// -------------------------------------------------------------------------
// - object section -
// -------------------------------------------------------------------------
// the quark zone
static const long QUARK_ZONE_LENGTH = 2;
static QuarkZone zone (QUARK_ZONE_LENGTH);
// the object supported quarks
static const long QUARK_ADD = zone.intern ("add");
static const long QUARK_VALIDP = zone.intern ("valid-p");
// create a new object in a generic way
Object* XneCond::mknew (Vector* argv) {
long argc = (argv == nilp) ? 0 : argv->length ();
// check for 0 argument
if (argc == 0) return new XneCond;
throw Exception ("argument-error",
"too many argument with xne condition constructor");
}
// return true if the given quark is defined
bool XneCond::isquark (const long quark, const bool hflg) const {
rdlock ();
if (zone.exists (quark) == true) {
unlock ();
return true;
}
bool result = hflg ? Object::isquark (quark, hflg) : false;
unlock ();
return result;
}
// apply this object with a set of arguments and a quark
Object* XneCond::apply (Runnable* robj, Nameset* nset, const long quark,
Vector* argv) {
// get the number of arguments
long argc = (argv == nilp) ? 0 : argv->length ();
// check for 1 argument
if (argc == 1) {
if (quark == QUARK_VALIDP) {
Object* obj = argv->get (0);
XmlNode* node = dynamic_cast <XmlNode*> (obj);
if ((obj != nilp) && (node == nilp)) {
throw Exception ("type-error", "invalid object with valid-p",
Object::repr (obj));
}
return new Boolean (isvalid (node));
}
}
if (argc == 2) {
if (quark == QUARK_ADD) {
// get the type
Xne::t_xsel type = Xne::totype (argv->get(0));
// check for a string
Object* obj = argv->get (1);
String* sobj = dynamic_cast <String*> (obj);
if (sobj != nilp) {
add (type, *sobj);
return nilp;
}
// check for an integer
Integer* iobj = dynamic_cast <Integer*> (obj);
if (iobj != nilp) {
add (type, iobj->tointeger ());
return nilp;
}
throw Exception ("type-error", "invalid object with add",
Object::repr (obj));
}
}
// check the object
return Object::apply (robj, nset, quark, argv);
}
}
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