// --------------------------------------------------------------------------- // - XhtmlHtml.hpp - // - afnix:wax module - xhtml html node class definition - // --------------------------------------------------------------------------- // - This program is free software; you can redistribute it and/or modify - // - it provided that this copyright notice is kept intact. - // - - // - This program is distributed in the hope that it will be useful, but - // - without any warranty; without even the implied warranty of - // - merchantability or fitness for a particular purpose. In no event shall - // - the copyright holder be liable for any direct, indirect, incidental or - // - special damages arising in any way out of the use of this software. - // --------------------------------------------------------------------------- // - copyright (c) 1999-2007 amaury darsch - // --------------------------------------------------------------------------- #ifndef AFNIX_XHTMLHTML_HPP #define AFNIX_XHTMLHTML_HPP #ifndef AFNIX_XHTMLHEAD_HPP #include "XhtmlHead.hpp" #endif #ifndef AFNIX_XHTMLBODY_HPP #include "XhtmlBody.hpp" #endif namespace afnix { /// The XhtmlHtml class is a xhtml html node used for the design of a xhtml /// document page. At construction, the html node is initialized with a /// head node and a body node. Because a valid xhtml document must contain /// a title, the constructor takes at least a title argument. /// @author amaury darsch class XhtmlHtml : public XmlTag { public: /// create a xhtml html node with a title /// @param title the node title XhtmlHtml (const String& title); /// @return the class name String repr (void) const; /// @return the xhtml head node XhtmlHead* gethead (void) const; /// @return the xhtml body node XhtmlBody* getbody (void) const; private: // make the copy constructor private XhtmlHtml (const XhtmlHtml&); // make the assignment operator private XhtmlHtml& operator = (const XhtmlHtml&); public: /// create a new object in a generic object /// @param argv the argument vector static Object* mknew (Vector* argv); /// @return true if the given quark is defined bool isquark (const long quark, const bool hflg) const; /// apply this object with a set of arguments and a quark /// @param robj the current runnable /// @param nset the current nameset /// @param quark the quark to apply these arguments /// @param argv the arguments to apply Object* apply (Runnable* robj, Nameset* nset, const long quark, Vector* argv); }; } #endif