// --------------------------------------------------------------------------- // - XhtmlUl.hpp - // - afnix:wax module - xhtml ul node class definition - // --------------------------------------------------------------------------- // - This program is free software; you can redistribute it and/or modify - // - it provided that this copyright notice is kept intact. - // - - // - This program is distributed in the hope that it will be useful, but - // - without any warranty; without even the implied warranty of - // - merchantability or fitness for a particular purpose. In no event shall - // - the copyright holder be liable for any direct, indirect, incidental or - // - special damages arising in any way out of the use of this software. - // --------------------------------------------------------------------------- // - copyright (c) 1999-2007 amaury darsch - // --------------------------------------------------------------------------- #ifndef AFNIX_XHTMLUL_HPP #define AFNIX_XHTMLUL_HPP #ifndef AFNIX_XHTMLI_HPP #include "XhtmlLi.hpp" #endif namespace afnix { /// The XhtmlUl class is a xhtml ul node used in the body element /// of a xhtml page. The "ul" node is a xhtml tag designed to manage /// list in conjonction with the "item" tag. /// @author amaury darsch class XhtmlUl : public XmlTag { private: /// the default item class String d_xcls; public: /// create an empty ul node XhtmlUl (void); /// create a xhtml ul node with a class /// @param cls the node class XhtmlUl (const String& cls); /// create a xhtml ul node with a class and a item class /// @param cls the node class /// @param xcls the item class XhtmlUl (const String& cls, const String& xcls); /// @return the class name String repr (void) const; /// create a default item XhtmlLi* newitem (void); /// create a default by class /// @param cls the item class to use XhtmlLi* newitem (const String& cls); private: // make the copy constructor private XhtmlUl (const XhtmlUl&); // make the assignment operator private XhtmlUl& operator = (const XhtmlUl&); public: /// create a new object in a generic object /// @param argv the argument vector static Object* mknew (Vector* argv); /// @return true if the given quark is defined bool isquark (const long quark, const bool hflg) const; /// apply this object with a set of arguments and a quark /// @param robj the current runnable /// @param nset the current nameset /// @param quark the quark to apply these arguments /// @param argv the arguments to apply Object* apply (Runnable* robj, Nameset* nset, const long quark, Vector* argv); }; } #endif