// ---------------------------------------------------------------------------
// - XhtmlUl.hpp -
// - afnix:wax module - xhtml ul node class definition -
// ---------------------------------------------------------------------------
// - This program is free software; you can redistribute it and/or modify -
// - it provided that this copyright notice is kept intact. -
// - -
// - This program is distributed in the hope that it will be useful, but -
// - without any warranty; without even the implied warranty of -
// - merchantability or fitness for a particular purpose. In no event shall -
// - the copyright holder be liable for any direct, indirect, incidental or -
// - special damages arising in any way out of the use of this software. -
// ---------------------------------------------------------------------------
// - copyright (c) 1999-2007 amaury darsch -
// ---------------------------------------------------------------------------
#ifndef AFNIX_XHTMLUL_HPP
#define AFNIX_XHTMLUL_HPP
#ifndef AFNIX_XHTMLI_HPP
#include "XhtmlLi.hpp"
#endif
namespace afnix {
/// The XhtmlUl class is a xhtml ul node used in the body element
/// of a xhtml page. The "ul" node is a xhtml tag designed to manage
/// list in conjonction with the "item" tag.
/// @author amaury darsch
class XhtmlUl : public XmlTag {
private:
/// the default item class
String d_xcls;
public:
/// create an empty ul node
XhtmlUl (void);
/// create a xhtml ul node with a class
/// @param cls the node class
XhtmlUl (const String& cls);
/// create a xhtml ul node with a class and a item class
/// @param cls the node class
/// @param xcls the item class
XhtmlUl (const String& cls, const String& xcls);
/// @return the class name
String repr (void) const;
/// create a default item
XhtmlLi* newitem (void);
/// create a default by class
/// @param cls the item class to use
XhtmlLi* newitem (const String& cls);
private:
// make the copy constructor private
XhtmlUl (const XhtmlUl&);
// make the assignment operator private
XhtmlUl& operator = (const XhtmlUl&);
public:
/// create a new object in a generic object
/// @param argv the argument vector
static Object* mknew (Vector* argv);
/// @return true if the given quark is defined
bool isquark (const long quark, const bool hflg) const;
/// apply this object with a set of arguments and a quark
/// @param robj the current runnable
/// @param nset the current nameset
/// @param quark the quark to apply these arguments
/// @param argv the arguments to apply
Object* apply (Runnable* robj, Nameset* nset, const long quark,
Vector* argv);
};
}
#endif
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